Difficulties Out Now!

Difficulties have now been released for Confronted! Normal, Hard and Permadeath! I hope you enjoy these new modes. There are also a variety of fixes and improvements in this update. [previewyoutube=JPIbxpWviqU;full][/previewyoutube] [u][b]Difficulties - General[/b][/u] [list] [*] The difficulty can only be chosen once a new game has started. [*] The player will be unable to change difficulty during their campaign. [/list] [u][b]Normal[/b][/u] [list] [*] The standard experience! [*] Fair but challenging amount of resources and hiding spots. [/list] [u][b]Hard[/b][/u] [list] [*] Reduced resources. [*] Reduced hiding spots. [*] No autosaves. [/list] [u][b]Permadeath[/b][/u] [list] [*] Reduced resources. [*] Reduced hiding spots. [*] No autosaves. [*] No saving. [*] Death means starting over. [*] A special 'permadeath' load slot allows players to quit and continue at another time, but this means starting from the beginning of the current level. [*] Dying will wipe your special load slot and reset all progress. [*] Only 1 permadeath run is allowed at a time in the game. [*] Completing Chapters on permadeath unlock ALL difficulty achievements for that chapter. [/list] [u][b]Lore and Journals[/b][/u] [list] [*] The term 'Screwdriver' has been updated to 'Turnscrew' to match the time period. [*] Dates have been added to all journal text to help build a picture of the timeline and period. [*] Author's names have been added to all journal text for context. [*] Some journal placements have been moved for optimal flow. [/list] [u][b]Art and UI[/b][/u] [list] [*] In the main menu, a 'news update' now shows you the latest feature releases. [*] Save points now have a more neutral blue tint. [*] Updated textures of Radu Castle; it now has a new stone material and a gritty, horror feel. [*] Rock textures are now more detailed and mossy. [/list] [u][b]New Achievements[/b][/u] [list] [*] First Death! [*] Completing Chapter 1 on Hard. [*] Completing Chapter 1 on Permadeath. [/list] [u][b]Bug fixes[/b][/u] [list] [*] Players can no longer interact with the menu after clicking continue or new game. [*] Closing doors no longer have a chance of diverting the AI path. [*] AI will not hit an open door once. [/list] [b][u]Next up: Confronted's Demo is releasing on the 20th February.[/u][/b]