Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
[h3]Patch #17 is here, bringing some noticeable changes and fixes we think you'll appreciate.[/h3]
We've added different ground textures for various map regions to give each area a distinct feel, especially in new games. We've also updated the bleeding mechanics — now, untreated wounds can be fatal, depending on their severity, which should make combat more realistic.
Keep an eye on your vassals. With a revamped revolt system based on their relative strength, their loyalty might be more fickle now.
On the fixes side, we've made some localization improvements to better handle characters in various languages, cleared up persistent bugs across different game scenarios, and fixed a crash issue when loading saves. These changes aim to smooth out your gameplay and interface interactions.
Check out the full list of updates below to see everything new and improved.
[quote][h1]Full Patch 17 Changelog[/h1]
[h3][b]Patch Additions[/b][/h3]
[list]
[*] [b]Map Textures:[/b] Different ground textures for various map regions enhance local and global map aesthetics, affecting new games and manual battles.
[*] [b]Bleeding Mechanics:[/b] Updated bleeding effects now lead to death if wounds are untreated, with the hemophilia trait impacting bandaging capabilities.
[*] [b]Revolt Mechanics:[/b] Dissatisfied vassals now have a calculated chance to revolt based on their relative strength to the player.
[/list][h3][b]Fixes[/b][/h3][list]
[*] [b]Localization Fixes:[/b] Improved rendering of characters for various languages, ensuring better display in tooltips and interface elements.
[*] [b]Prisoner Management:[/b] Fixed a bug where prisoners captured by bandits were improperly managed, leading to gameplay issues.
[*] [b]Trait Mechanics:[/b] Addressed a bug where "False Fanaticism" did not prevent fanatics from reacting negatively to an agnostic with this trait.
[*] [b]Demolition Bug:[/b] Resolved an issue where demolishing a building under attack could cause errors.
[*] [b]Bribery Fix:[/b] Corrected a scenario where bribing a peasant for sex was possible without suitable candidates.
[*] [b]Time Estimation:[/b] Fixed a bug affecting the estimated time calculations to workplaces in warehouses or halls.
[*] [b]Inspection Tooltip:[/b] Adjusted incorrect color displays in the lord’s inspection tooltips.
[*] [b]Trade Menu Layout:[/b] Updated the layout of the trade menu with caravans for better usability.
[*] [b]Tutorial Tips:[/b] Removed inappropriate tutorial tips about mines in provinces without iron deposits.
[*] [b]Ambition Limit:[/b] Set a maximum on the number of allies or vassals based on the number of provinces in the game.
[*] [b]City Interface:[/b] Lesser lords are now correctly categorized under "lords" instead of "guests."
[*] [b]Trait Inheritance:[/b] Fixed an issue where new lords could inherit conflicting traits from their parents.
[/list][h3][b]Stability[/b][/h3]
[list]
[*] [b]Game Stability:[/b] Fixed a potential crash issue when loading a save, enhancing overall game stability.
[/list] [/quote][h3]We've also analyzed your feedback this week to incorporate it into our development plan. The roadmap for the next three months will be announced Monday, so stay tuned![/h3]