Patch #15 (Combat Mechanics and Some Fixes)

Norland

Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.

One... more... patch... We remember all our players, and in this patch, we improve the combat and archer mechanics, as well as make some general fixes. [h3][b]Improvements[/b][/h3] [list] [*] Melee assistant soldiers will attack more frequently, rather than waiting minutes for their turn to strike. [*] The option "Allow shooting" in the squad has been replaced with "Fire without orders" and enabled by default. Archers will now independently fire at the nearest enemy squads. [*] An AI squad under fire will be distracted to attack archers under certain conditions (if there is no order for looting and destroying buildings, and if there is an order to attack someone but the distance to the archer is less than to the current target). [*] When a character starts performing an action that brings them closer to fulfilling a desire, they will receive a positive thought. [*] The arrow indicating the construction site of a mine is now more noticeable. [/list] [h3][b]Balance[/b][/h3] [list] [*] Disabled wise conversation for children. [/list] [h3][b]Fixes[/b][/h3] [list] [*] Immobilized soldiers will not attempt to desert. [*] Characters will stop bleeding 15 minutes after death. [*] Fixed a bug where every 5 in-game minutes a soldier could leave a melee battle and join another melee battle. [*] The desire to gain combat skills will be removed if a character becomes blind or old. [*] The desire to receive a gift will be removed if a character becomes king. [*] Fixed a rare issue that led to corrupted saves and inability to load the game. [*] Fixed a crash in the Korean localization when trying to assign a sermon in the temple menu. [/list] [hr][/hr][h3]So, with this patch, we conclude our urgent series. We believe that many issues have been fixed and the game has become better. We will continue to improve the game, but now, to reduce team stress, we are switching to a one-patch-per-week mode (excluding urgent fixes, of course). Also, in the near future, our task will be planning the roadmap for the next year. Thank you all for the reviews and feedback! Keep it up![/h3]