Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
This patch mainly focuses on fixing bugs and addressing the issues you reported during the ongoing sale (which is still happening). Some things required extensive testing, which caused a delay.
The patch with new mechanics will (hopefully) come by the end of the week, but the changes are so significant that we plan to release it first in a separate beta branch of the project.
Also, on Friday, our friends' game Diplomacy Not An Option was released in version 1.0. I like it, and I think it's a great place to build fortress walls while we get started on creating walls in our own game.
https://store.steampowered.com/app/1272320/Diplomacy_is_Not_an_Option/
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[code][h1] Patch 24 Changelog[/h1][/code][h2]Improvements:[/h2]
[list]
[*] [b]Squad Healing:[/b] Soldiers in squads will now tend to the wounds of unconscious friendly characters lying nearby if they have no other orders.
[*] [b]Carrying Wounded Soldiers:[/b] After returning to the local map, healthy soldiers from the same squad will immediately start carrying wounded soldiers.
[*] [b]Knowledge Completion:[/b] If only a little time remains to finish studying a knowledge, the lord will stay longer to complete it.
[*] [b]"Wise Conversation" Update:[/b] "Wise conversation" will no longer end automatically after completion, and will now start every day automatically.
[*] [b]Inheritance of Rings:[/b] After the death of the player’s lord, their rings will be passed to their spouse or eldest child from the same faction, provided both are on the local map.
[*] [b]"Mild Fatigue" Thought:[/b] The thought "Mild fatigue" will no longer appear in the "Frequent negative thoughts" summary hints as it is not representative.
[*] [b]Combat Sound Adjustment:[/b] Combat sounds on the training field are now slightly quieter.
[/list][h2]Balance:[/h2]
[list]
[*] [b]Calamity Duration Reduction:[/b] The duration of the calamities "Invasion of Vagabonds" and "Yellow Fanatics" has been reduced from 5 to 3 days.
[*] [b]Negative Social Thoughts:[/b] Some negative social thoughts have been toned down.
[*] [b]Vassal Rebellion Chance:[/b] The chance of a vassal rebellion against the player has been halved.
[*] [b]Market Hours Adjustment:[/b] Resident market-going hours have changed from 18:00 - 22:30 to 18:00 - 20:00.
[/list][h2]Fixes:[/h2]
[list]
[*] [b]Tutorial Window Position Fix:[/b] Fixed the position of the tutorial window with Portuguese Brazilian localization at 1366x768 resolution during the "Compra de produtos" stage.
[*] [b]"Poison" Action Fix:[/b] Fixed the "Poison" action on the global map. Now, upon successful poisoning, the target immediately dies, and the player receives accurate notifications about the success or failure of the attempt.
[*] [b]Clerk Assignment Advice Trigger Fix:[/b] Fixed the trigger for displaying the clerk assignment advice.
[*] [b]General Education Task Fix:[/b] Fixed a bug where completing a child’s general education task could cause the game to freeze if the instructor had nothing more to teach the student.
[*] [b]Incoming Army Justification Fix:[/b] Fixed a bug where an incoming army targeting the player did not justify allied armies remaining in the player’s city, causing them to return home.
[*] [b]Actor Movement Fix:[/b] Fixed a bug where actors could not move after the building beneath them was demolished.
[*] [b]"Knowledge Transfer" Tooltip Fix:[/b] Fixed a bug where the "Knowledge Transfer" tooltip window was displayed multiple times.
[*] [b]Soldier Freeze Bug Fix:[/b] Fixed a rare bug where a soldier in battle could freeze in place and stop pursuing the enemy.
[*] [b]Battle Music Fix:[/b] Fixed a bug where battle music would stop after enemy units were destroyed, even if their defensive towers remained intact.
[*] [b]AI Archer Tower Attack Fix:[/b] Fixed a bug where AI units might not attack enemy archer towers.
[*] [b]Allied Units Attack Fix:[/b] Fixed a bug where the player’s archers on towers could attack allied units if relations with them were poor.
[*] [b]Tavern Alcohol Availability Fix:[/b] Fixed a bug where, with more than one tavern in a city, residents might not go to drink alcohol if it had already run out in the nearest tavern.
[*] [b]Barracks Eviction Fix:[/b] Fixed a bug where the player’s soldiers were evicted from their barracks after a manual battle on the global map.
[*] [b]Tribute Extortion Quest Fix:[/b] Fixed a bug where the quest for extorting tribute from the player might not result in an attack, even if the aggressor declared an attack.
[*] [b]Army Justification Fix:[/b] Fixed a bug where an incoming army targeting the player did not justify allied armies remaining in the player’s city, causing them to return home.
[*] [b]"Enforcing Neutrality" Quest Fix:[/b] Fixed a bug where the "Enforcing Neutrality" quest could not end with an attack after saving and reloading the game.
[*] [b]Actor Position Mechanism Fix:[/b] Redesigned the mechanism for determining the actor's position on the map. They should no longer get stuck if their movement is interrupted while passing by a body of water.
[/list]
[quote]As always, we would love to hear your thoughts, feedback, and suggestions in Steam reviews. We take the time to read every single one of them.
Thank you!
[/quote]