Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Hi guys,
Today’s patch introduces the first 25 Steam achievements, many of which were created by our players on our Discord server.
Additionally, in response to player requests, you will now be able to move the Hall, allowing you to change the layout of your village right from the start.
A small but nice addition is that lords will now receive nicknames, for example, as a result of their bad habits or outstanding behavior (113 nicknames currently added).
Regarding the content of the patches, I would also like to emphasize that we are developing according to a roadmap that was created based on the most popular requests from players, as well as our vision for the development of the project.
The three areas we are focusing on in September and October are narrative mechanics, combat mechanics, and optimization, along with balance and bug fixes.
Many of these tasks, such as nicknames, have a short development time, while others, like archer towers, take longer. The fact that you don’t see immediate improvements in this area just means it’s a large feature that requires a long development and testing period. For example, archer towers are in the final stages and will begin testing next week. We will likely release them then as well.
Thank you for your patience and respect for other players’ requests!
[h2]Changes list:[/h2]
[h3]New[/h3]
[list]
[*] Achievements have been added.
[*] Added the ability to relocate the central hall to another location.
[*] Nicknames for player lords have been added, which will attach based on events they have experienced.
[*] A screen event has been added when the chancery is left without inspections while an inspector is assigned.
[*] Buildings can no longer be relocated while there are enemy units in the city.
[/list]
[h3]Balance[/h3]
[list]
[*] Each ambition can now only be completed once for the current king. If no more ambitions are available, the ambition selection window will not appear.
[*] The ambitions for increasing the number of allies and the number of vassals have been combined into a single ambition.
[*] The frequency of dark deeds committed against the player on the local map should increase.
[*] The Duelist Guest will now choose lords for duels who are not stronger than them, instead of those who are at least 7 levels weaker (which previously made this event extremely rare).
[*] The Dice Player Guest will receive additional rings when visiting the player's city to ensure they can play at least once.
[/list]
[h3]Fixes[/h3]
[list]
[*] Guards no longer patrol around empty houses.
[*] A relocated patrol flag retains its set parameters.
[*] The game will no longer be saved when pressing Ctrl+S if the pause menu is open or a textbox is active.
[*] Fixed the condition for fulfilling the marriage desire for a child.
[*] Fixed a bug where it was impossible to apply the resolution change setting during the tutorial.
[*] The ambition hint for production growth now shows progress not only in percentages but also in gold.
[/list]
As always, I remind you that your reviews and feedback are always valuable and directly impact the project. Thank you.