Patch 15d Changelog

ULTRAKILL

ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.

[list] [*] Fixed Malicious Faces not taking initial impact damage from explosions when made vulnerable with gasoline [*] Fixed Streetcleaner flamethrower flames not causing see-through enemy outlines effect [*] Fixed Cerberus gibs not being deleted when intended [*] Fixed gasoline particles causing inconsistent fill when hitting multiple enemy hitboxes on the same frame [*] Fixed the HUD Background Opacity option not working on the Speedometer when using Classic HUD [*] Speedometer now has options for horizontal only and vertical only [*] Fixed 0-3 and 4-2 mid-level shops still playing/muting music [*] Fixed Mannequins continuing to be parryable after landing from a launch on Brutal difficulty [*] Fixed the Mover Arm breaking after letting go of a chess piece [*] Fixed 7-S pond not getting stained [*] Fixed Speedometer not taking into account objects the player is riding [*] Fixed SRS Cannon firing absurd amounts of simultaneous cannonballs when using a Dual Wield powerup [*] Fixed Sawed-On Shotgun playing the chainsaw spark particle effect during the core heat release animation [*] Made Rocket Launcher hologram display slightly dimmer [*] Made HUD weapon icon glow slightly dimmer [*] Fixed slide particles being blue when the player has dodge frames stored but is not currently invincible [/list]