An exciting free-to-play Real Time Strategy game set in medieval times. Uniquely designed factions, customization options, singleplayer and multiplayer gameplay. Gather resources, raise an army and lead your civilization to victory in a classic RTS, brought to the modern age.
Hello folks, for this patch we focused our efforts on stability and performance, particularly of the AI. We fixed tons of small bugs here and there and we’re laying the foundations for what’s coming in the future of Empires Apart: from a brand new AI to new Gamemodes and more. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7
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[*] Greatly improved stability. This means that in general far less Fatal Errors should pop up. We’re continuing our work to ensure that the game is more and more stable.
[*] Solved a couple of potential desyncs.
[*] Vastly improved performance of AI. As a result, singleplayer games should feel way smoother.
[*] Improved the general performance of the game particularly of fog of war and projectiles.
[*] Slightly improved the logic of the current AI.
[*] Control Groups are now stored in savegames and will carry through a resync.
[*] Added villager count for each resource.
[*] Fixed various issues with Merchants.
[*] Fixed an issue with the Mongol Settler where construction yards would disappear when placed in the grey Fog of War.
[*] Fixed various issues with cooldowns on some Active Abilities.
[*] Fixed some issues with Tower upgrades.
[*] Fixed various issues with the Fog of War.
[*] Fixed some visual bugs on villagers and units.
[*] Fixed an issue with garrisoning on spawn.
[*] Fixed some issues with missing hotkeys.
[*] Fixed some issues with the spectator UI.
[*] Minor fixes.
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