Patch 1.1.7 is out! - Huge AI Improvements, Input Lag Normalization & More

Empires Apart

An exciting free-to-play Real Time Strategy game set in medieval times. Uniquely designed factions, customization options, singleplayer and multiplayer gameplay. Gather resources, raise an army and lead your civilization to victory in a classic RTS, brought to the modern age.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30231655/d2f7dbe1c1ff009d3220f8f904b71770360b9f2a.jpg[/img] Hello folks, during the past week we focused a lot on improving the AI behavior, particularly its Attack behavior, we introduced a cheating AI and overall improved performance of the AI quite a bit. We're working to address the biggest concerns first and we're moving on to stability next, hoping for a new patch early next week. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7 [b]1.1.7 Patch Notes[/b] [list] [*] Improved the behavior late game of the AI. It’s less likely that the AI will get stuck lategame due to the lack of resources. [*] Fixed a possible exploit with Mangonels. [*] Fixed a freeze in spectator mode. [/list] [b]1.1.6 Patch Notes[/b] [list] [*] Greatly improved the AI attack logic. This should fix indecisevness by the AI and units canceling their attacks. [*] Fixed an issue with villagers getting stuck building diagonal walls. [*] Fixed a bug where Pings wouldn’t work in certain game modes. [*] Fixed some issues with Merchants including an exploit with two adjacent markets. [*] Fixed a bug that would allow the creation of heroes on Assassination. [*] Fixed a potential desync with Zhuge Liang. [/list] [b]1.1.5 Patch Notes[/b] [list] [*] Fixed an issue on Water Maps where the AI would get stuck in its build early on [*] Fixed some sources of the AI getting stuck. [*] Improved the AI build order. [*] Improved the AI target selection. [*] Several other improvements to the AI logic and build order. [*] Added a Cheating AI that gets extra resources. [*] Normalized the input delay between host and clients. Now everybody will experience the same delay. [*] Further increased the performance on the pathfinding. [*] Increased Gengis Khan cost to 500f 400g (from 300f 250g). Decreased Gengis Khan armor to 2/5 from 3/6. Decreased Gengis Khan health to 160 from 200. [*] Fixed some issues on the pathfinding. [*] Fixed an issue with team selection in open lobbies. [*] Fixed some potential source of crashes. [*] Fixed several potential source of desyncs. [*] Several minor fixes. [/list]