An exciting free-to-play Real Time Strategy game set in medieval times. Uniquely designed factions, customization options, singleplayer and multiplayer gameplay. Gather resources, raise an army and lead your civilization to victory in a classic RTS, brought to the modern age.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30231655/d2f7dbe1c1ff009d3220f8f904b71770360b9f2a.jpg[/img]
Hello folks, during the past week we focused a lot on improving the AI behavior, particularly its Attack behavior, we introduced a cheating AI and overall improved performance of the AI quite a bit. We're working to address the biggest concerns first and we're moving on to stability next, hoping for a new patch early next week. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7
[b]1.1.7 Patch Notes[/b]
[list]
[*] Improved the behavior late game of the AI. It’s less likely that the AI will get stuck lategame due to the lack of resources.
[*] Fixed a possible exploit with Mangonels.
[*] Fixed a freeze in spectator mode.
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[b]1.1.6 Patch Notes[/b]
[list]
[*] Greatly improved the AI attack logic. This should fix indecisevness by the AI and units canceling their attacks.
[*] Fixed an issue with villagers getting stuck building diagonal walls.
[*] Fixed a bug where Pings wouldn’t work in certain game modes.
[*] Fixed some issues with Merchants including an exploit with two adjacent markets.
[*] Fixed a bug that would allow the creation of heroes on Assassination.
[*] Fixed a potential desync with Zhuge Liang.
[/list]
[b]1.1.5 Patch Notes[/b]
[list]
[*] Fixed an issue on Water Maps where the AI would get stuck in its build early on
[*] Fixed some sources of the AI getting stuck.
[*] Improved the AI build order.
[*] Improved the AI target selection.
[*] Several other improvements to the AI logic and build order.
[*] Added a Cheating AI that gets extra resources.
[*] Normalized the input delay between host and clients. Now everybody will experience the same delay.
[*] Further increased the performance on the pathfinding.
[*] Increased Gengis Khan cost to 500f 400g (from 300f 250g). Decreased Gengis Khan armor to 2/5 from 3/6.
Decreased Gengis Khan health to 160 from 200.
[*] Fixed some issues on the pathfinding.
[*] Fixed an issue with team selection in open lobbies.
[*] Fixed some potential source of crashes.
[*] Fixed several potential source of desyncs.
[*] Several minor fixes.
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