An exciting free-to-play Real Time Strategy game set in medieval times. Uniquely designed factions, customization options, singleplayer and multiplayer gameplay. Gather resources, raise an army and lead your civilization to victory in a classic RTS, brought to the modern age.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30231655/e1778ecbe5f30dfc2d2fcd8b2fc91100be1b983d.jpg[/img]
Hey folks,
today we are releasing 1.2.2 into the main branch of Steam. This should bring a number of performance updates as well as a new map, color picking and more. This patch has been live a few times, and for a few days, in the BETA branch of Steam so it should be now good to go. Please remember that the fastest way to reach us and find multiplayer matches is through Discord here: https://discord.gg/bRDxPr7
[b]1.2.2 Patch Notes[/b]
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[*]Fixed an issue which would make units spawn with very low health.
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[b]1.2.1 Patch Notes[/b]
[list]
[*]Severely improved the performance of the Fog of War.
[*]Further increased performance with large amounts of units.
[*]Slightly increased pathfinding performance.
[*]Fixed a very rare pathfinding bug.
[*]Fixed an issue from 1.2.0 with player color in Skirmish Mode.
[*]Fixed an issue from 1.2.0 where a player would have 2 million resources when repairing.
[*]Fixed an issue with dead bodies not disappearing.
[*]Fixed some issues with assassination mode.
[*]Doubled camera max speed.
[*]Added lobby distance filtering.
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[b]1.2.0 Patch Notes[/b]
[list]
[*] NEW MAP: Solitude. Currently enabled in Skirmish and Normals. We’re looking to make it available for Ranked soon so let us know what you think!
[*] 1 vs 1 has a slightly different spectator UI which is more readable and has larger icons.
[*] Added color selection for Skirmish and Normals. Now every player will have a different color.
[*] Fixed some potential crash sources.
[*] Increased pathfinding performance.
[*] General performance improvements on attributes.
[*] Performance improvements on AI.
[*] Fixed an issue where the AI could get stuck if it lost the majority of its villagers.
[*] Fixed several potential desync and resync issues.
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Thank you for the patience. Our focus is now set on pathfinding issues as well as new features and content.