An exciting free-to-play Real Time Strategy game set in medieval times. Uniquely designed factions, customization options, singleplayer and multiplayer gameplay. Gather resources, raise an army and lead your civilization to victory in a classic RTS, brought to the modern age.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30231655/f948dfcd960ad7a029df1eb38d5f5212951cbed8.jpg[/img]
Hello folks, during the past week we worked night and day to improve the game and address all the concerns. Today’s patch brings a huge improvement to performance and lots of improvements on AI. This is just the beginning as we’re gonna release even more improvements in the next days as well as the first wave of free content. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7
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[*] Greatly improved the performance of the game particularly regarding the Pathfinding, unit management, large maps and AI.
This should result in a nice boost in performance in team games and large maps.
[*] Changed the way we handled multiple threads to be CPU specific. This will hopefully mean that AMD users with good CPUs should now experience better performance.
[*] Many improvements to the AI behaviour. Now the AI favours enemies that have nearby bases (of the bases it knows). Is better at defending against attacks and commits more when on the offensive. This is an ongoing process and we expect to make the AI even better in the upcoming patches.
[*] Fixes to some issues with networking. This should result in less connectivity issues when trying to join games.
[*] Fixed Saladin movement speed (now 370).
[*] Fixed Arab’s Mangonel damage (now 40).
[*] Fixed Yue Fei’s passive ability. Now correctly spawns full health.
[*] Fixed some wrong voicelines on Trebuchets.
[*] Fixed some wrong tooltips.
[*] Fixed an issue where non-host players would get a wrong APM counter in the post-game stats.
[*] Added a check for ownership when accessing multiplayer to hinder smurfing.
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Notes:
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[*] Performance on the AI could be improved a lot further. This is a first optimization pass and we’re gonna keep working to improve things.
[*] As performance get better we’re gonna move to stability improvements, particularly to address crashes and resync issues. On the latter, we’re already preparing a new patch which should address many issues.
[*] We’re working night and day to make the game better. To interact with us, we encourage you to use Discord: https://discord.gg/bRDxPr7
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