An exciting free-to-play Real Time Strategy game set in medieval times. Uniquely designed factions, customization options, singleplayer and multiplayer gameplay. Gather resources, raise an army and lead your civilization to victory in a classic RTS, brought to the modern age.
[b]v1.3.1[/b]
Hello folks, for this patch we focused our efforts on performance and pathfinding. We fundamentally changed our pathfinding algorithm to address the issues it had on certain specific cases. On performance, we’re aggressively tackling every bottleneck and we’ve been able to improve the situation dramatically across the board. Even more performance improvements are on the horizon though, particularly to AI. We’re also working on an all new AI rewritten from the ground up to be smarter and more versatile. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7
[list]
[*] Severely improved performance on Fog of War, large amount of entities, villagers and more.
[*] Reworked Game Modes. This should prevent any issue with game end and victory conditions.
[*] Minor improvements to AI.
[*] Minor fixes.
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[b]v1.3.0[/b]
[list]
[*] A brand new pathfinding algorithm has been introduced. This will work in conjunction with the existing pathfinding and will ensure that units can correctly find a route through long distances and around big obstacles (eg. The lake in Mare Nostrum). This should fix all the major pathfinding issues that were reported on Winterwald and Mare Nostrum.
[*] Fixed an issue that would introduce an unnecessarily high amount of input delay, even on singleplayer.
[*] Added “favourite player color” option in the game options.
[*] Fixed several issues with Diplomacy and Assassination.
[*] Fixed missing hotkey for capture Stance.
[*] Fixed an issue with the healthbar of siege tents.
[*] Fixed various potential issues with hotkeys.
[*] Fixed various issues with merchants.
[*] Fixed an issue with the speed of the Boar.
[*] Fixed various potential issues with timers, victories and endgame conditions of Game Modes.
[*] Slightly improved performance of units, buildings and resources.
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[b]Please note: There is a bug where in ranked matches the rank screen doesn't get displayed at the end of the match. Points are still being calculated and updated. We will fix this in a patch early next week.[/b]