Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world’s rarest treasures!
[img]{STEAM_CLAN_IMAGE}/5950022/8f0c90e7c600df7421b18fb23a1fb6013d0f6d18.png[/img]
[b]Frontline only![/b] [url=http://secretsofgrindea.com/forum/index.php?threads/how-to-switch-between-stable-and-frontline-and-why.127/] Click here for Frontline instructions[/url]
[h1]Patch Info[/h1]
[b]Recommended Level:[/b] N/A
[b]Summary[/b]
This patch adds the final two floors, new event rooms and some adjustments to Arcade Mode - now it's full focus on Story!
[b]Details[/b]
[i]About the patch[/i]
This update puts an end to all Arcade Mode-related work before release, introducing the Desert and Ghost Ship floors, as well as a load of new Event Rooms, revamped challenge-rooms, more perks, and more stuff that can happen during runs!
Finishing a run now awards players with Golden Essence which can be used to purchase rewards, both power-ups and cosmetic! After the run has "finished", the player can also fight a final battle against two different bosses - the one waiting after a finished Three Catalyst run is an entirely new boss that's unique to the mode.
[h1]Patch Notes[/h1]
[b]Additions[/b]
[list]
[*]The two final floors have been added to Arcade Mode
[*]Beating all Arcade Mode floors now provides many extra rewards, as well as a final battle for the Catalyst
[*]A unique final-final Arcade Mode boss can be encountered if beating the mode with three Catalysts activated
[*]Nine new types of ?-rooms has been added to Arcade Mode
[*]The Arcade Mode challenge-room pool has been revamped
[*]Arcade Mode now has its own map
[*]Experimental change to new network API for Steam
[/list]
[b]Changes[/b]
[list]
[*]The Arcade Mode shop and most event rooms now has unique looks
[*]Vastly improved load times when travelling between zones, especially ones already visited during session
[*]In regular challenge rooms, damage taken no longer reduce health or score
[*]The player can no longer attempt to brute-force themselves into Pine's office
[*]Taking a photo in a Arena Boss Rematch now shows a bag tip explaining the failure
[*]Salmon can now be caught in the Pillar Mountain ponds in Arcade Mode!
[*]Arcade Mode Shrine Buffs now last the entire floor, and have more powerful effects
[*]Enemies in the Temple of Season Gauntlets in Arcade Mode no longer counts as true elites, reducing their item drop rates
[*]The Crabby's 'charge up'-sound is now louder
[/list]
[b]Bug Fixes[/b]
[list]
[*]The game no longer crashes when trying to read the dragon puzzle inscription after solving it without the translation tome
[*]When a client drops an item, that item no longer uses the host as its spawn-position
[*]A poorly timed skip of the Desert Rose cutscene no longer puts the main character in a locked animation
[*]The Butterflown quest can now be skipped if the character has completed it in multiplayer
[*]Fixed a bug where spinning autumn knights would occasionally leave behind hurtboxes after being killed mid-spin
[*]The Throw-skill's damage should now be properly modified by Pins
[*]It should no longer be possible to get two pins of the same type, even on the run pins are unlocked
[*]Plant Summons now follow their owner in and out of Twilight, attacking ghosts correctly
[*]In the rare event that two pins are collected simultaneously, they are now equipped separately
[*]The 'Blink casts Ice Nova'-pin now works properly on clients
[*]When entering a cutscene, the Frosty Friend UI will disappear if up
[*]Clients should now see the game over screen after dying on floor 1 with a timeshift crystal active
[/list]
[h1]More Insight[/h1]
If you want to [b]follow the progress[/b] and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our [b][url=http://www.secretsofgrindea.com/index.php/dev-blog]DevBlog[/url][/b]! [i]Be warned that it contains spoilers, though![/i]
[h1]What's next?[/h1]
We're going to help the cavelings with the Cinema, and then turn our full focus to finishing Story Mode. The Stable-version of this update will land when the sound design to fall into place!