Patch 0.949a is out on Frontline!

Secrets of Grindea

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world’s rarest treasures!

[img]{STEAM_CLAN_IMAGE}/5950022/8f0c90e7c600df7421b18fb23a1fb6013d0f6d18.png[/img] [b]Frontline only![/b] [url=http://secretsofgrindea.com/forum/index.php?threads/how-to-switch-between-stable-and-frontline-and-why.127/] Click here for Frontline instructions[/url] [h1]Patch Info[/h1] [b]Recommended Level:[/b] N/A [b]Summary[/b] This patch adds the final two floors, new event rooms and some adjustments to Arcade Mode - now it's full focus on Story! [b]Details[/b] [i]About the patch[/i] This update puts an end to all Arcade Mode-related work before release, introducing the Desert and Ghost Ship floors, as well as a load of new Event Rooms, revamped challenge-rooms, more perks, and more stuff that can happen during runs! Finishing a run now awards players with Golden Essence which can be used to purchase rewards, both power-ups and cosmetic! After the run has "finished", the player can also fight a final battle against two different bosses - the one waiting after a finished Three Catalyst run is an entirely new boss that's unique to the mode. [h1]Patch Notes[/h1] [b]Additions[/b] [list] [*]The two final floors have been added to Arcade Mode [*]Beating all Arcade Mode floors now provides many extra rewards, as well as a final battle for the Catalyst [*]A unique final-final Arcade Mode boss can be encountered if beating the mode with three Catalysts activated [*]Nine new types of ?-rooms has been added to Arcade Mode [*]The Arcade Mode challenge-room pool has been revamped [*]Arcade Mode now has its own map [*]Experimental change to new network API for Steam [/list] [b]Changes[/b] [list] [*]The Arcade Mode shop and most event rooms now has unique looks [*]Vastly improved load times when travelling between zones, especially ones already visited during session [*]In regular challenge rooms, damage taken no longer reduce health or score [*]The player can no longer attempt to brute-force themselves into Pine's office [*]Taking a photo in a Arena Boss Rematch now shows a bag tip explaining the failure [*]Salmon can now be caught in the Pillar Mountain ponds in Arcade Mode! [*]Arcade Mode Shrine Buffs now last the entire floor, and have more powerful effects [*]Enemies in the Temple of Season Gauntlets in Arcade Mode no longer counts as true elites, reducing their item drop rates [*]The Crabby's 'charge up'-sound is now louder [/list] [b]Bug Fixes[/b] [list] [*]The game no longer crashes when trying to read the dragon puzzle inscription after solving it without the translation tome [*]When a client drops an item, that item no longer uses the host as its spawn-position [*]A poorly timed skip of the Desert Rose cutscene no longer puts the main character in a locked animation [*]The Butterflown quest can now be skipped if the character has completed it in multiplayer [*]Fixed a bug where spinning autumn knights would occasionally leave behind hurtboxes after being killed mid-spin [*]The Throw-skill's damage should now be properly modified by Pins [*]It should no longer be possible to get two pins of the same type, even on the run pins are unlocked [*]Plant Summons now follow their owner in and out of Twilight, attacking ghosts correctly [*]In the rare event that two pins are collected simultaneously, they are now equipped separately [*]The 'Blink casts Ice Nova'-pin now works properly on clients [*]When entering a cutscene, the Frosty Friend UI will disappear if up [*]Clients should now see the game over screen after dying on floor 1 with a timeshift crystal active [/list] [h1]More Insight[/h1] If you want to [b]follow the progress[/b] and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our [b][url=http://www.secretsofgrindea.com/index.php/dev-blog]DevBlog[/url][/b]! [i]Be warned that it contains spoilers, though![/i] [h1]What's next?[/h1] We're going to help the cavelings with the Cinema, and then turn our full focus to finishing Story Mode. The Stable-version of this update will land when the sound design to fall into place!