Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world’s rarest treasures!
[img]{STEAM_CLAN_IMAGE}/5950022/e423428114f03e3a774b5341fbe96c59e2cebc19.png[/img]
[b]Frontline only![/b] [url=http://secretsofgrindea.com/forum/index.php?threads/how-to-switch-between-stable-and-frontline-and-why.127/] Click here for Frontline instructions[/url]
[h1]Patch Info[/h1]
[b]Recommended Level:[/b] 30+
[b]Summary[/b]
With this patch, we're now pretty satisfied with the amount of side-content in Story Mode!
[b]Details[/b]
[i]About the patch[/i]
Unlike the recent patches, this one actually ties in to the main story in a significant way, by introducing some end-game "challenges". These are optional, but their rewards will serve a purpose at the final portion (which is yet to come).
We've also moved boss battles to the arena instead of the Memory Room, and you can now refight all the bosses in the game! Also, some more bosses have been given drops, which will be handed out retroactively to characters that have already beaten said bosses in Story Mode.
For those of you with a bazillion unused silver points, there has opened up a new service in the Collectors HQ that you might want to check out!
Since the content is quite spread out, the easiest way to find it is to use the completion tracker on the world map!
With this patch, we've reached the point we've been aiming for in terms of Story Mode side-content. After a period of bug-testing and final layer of polish, we'll bundle all these Frontline patches together and drop them on Stable in one big package!
[h1]Patch Notes[/h1]
[b]Patch 0.912a (May 28th)[/b]
[b]Additions[/b]
[list]
[*]Penn's autograph now has a use, as a gift
[*]Many plant enemies can now drop seeds which Bark (the Ent) can help plant!
[*]The Port Monnaie church now has a basement and some NPCs
[*]There are six new treasure maps that become available in Simon's store throughout the game
[*]Several new books with flavor lore have been added
[/list]
[b]Changes[/b]
[list]
[*]The Pumpkin Seeds drop has been changed to Pumpkin Stem to avoid confusion with the new Jumpkin Seed
[*]The Fireball Fae in Arcade Mode no longer shares the same appearance as Summer, the boss
[*]Ugra's notes now has an examine icon in addition to the book icon, to differentiate it
[/list]
[b]Bug Fixes[/b]
[list]
[*]Female characters should now initialize as such for the server player
[*]Smash Balls should now be able to crit properly
[*]Gold Charges of Whirlslash and Heroic Slam now display crits correctly
[*]Reading Charlotte's letter no longer messes up the visual sorting of the player sprite
[*]GUN-D4M's hands should no longer be untargetable in the Arena Refight
[*]Kim will now stop appearing in Evergrind City if everyone in the game has bought a house
[*]Certain enemy on-death effects should now trigger properly even when killed by a summon
[*]The Evil Eye fire maze is now a little more forgiving to navigate, and deals its damage over time
[*]Said fire maze should no longer disappear for clients in multiplayer when on exceptionally low ping
[*]The Poison counter should now appear properly again
[*]Bishop should no longer occasionally throw more swords than he indicates
[*]During Bishop's fire circle, he should no longer only come from one direction
[/list]
[b]Patch 0.911e (April 19th)[/b]
[b]Changes[/b]
[list]
[*]Summon Plant's shooting version has gotten its max range increased
[*]Magic Battery's EP regeneration on crit has been reduced slightly
[*]The requirements for getting good grades in the Arena Challenges are now a bit more lenient
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed a startup crash when using translations on some slow machines
[*]Marino should no longer be able to jump out of bounds in the desert fight
[/list]
[b]Patch 0.911d (April 14th)[/b]
[b]Bug Fixes[/b]
[list]
[*]The game should no longer crash after returning to Dabi after him disappearing
[*]The living statues in the Arena gauntlets truly no longer give exp
[/list]
[b]Patch 0.911c (April 11th)[/b]
[b]Changes[/b]
[list]
[*]The regular enemies in the Arena gauntlets now have a cap to their scaling
[*]Endasil's cube's freezing effect now has a lower chance of proccing on multiple enemies at once
[/list]
[b]Bug Fixes[/b]
[list]
[*]The living statues in the Arena gauntlets no longer give exp
[*]Dabi no longer reappears again after passing on
[*]Freezing Bishop right before he catches a thrown sword no longer makes him lose all sense of purpose
[/list]
[b]Patch 0.911b (April 10th)[/b]
[b]Bug Fixes[/b]
[list]
[*]Fires started by a certain boss now deal more damage
[*]If the Arcade Mode catalyst count was set too high via chat command before, it will now lower to your actual catalyst count
[*]Fighting the Sentry in the Arena no longer grants copious amounts of exp
[*]When fishing to the right, the fishing line is attached to the rod more accurately
[*]Bishop's fire tosses should no longer disturb persistent spells for clients
[*]The Season Knights and Season Mages should now display properly in the Card Album
[/list]
[b]Patch 0.911a (April 9th)[/b]
[b]Additions[/b]
[list]
[*]The game is now more responsive on start-up, with a splash and initial loading screen
[*]The Grindea statue on the top of the highest point of Pillar Mountain now serves its purpose
[*]The cave to the right of the Cavelings in Mt Bloom can now be accessed
[*]A final ghost has been added to the Spectral Party quest, as well as a fourth reward for it
[*]There's now an optional scene that can be accessed late game in Startington
[*]You can now refight all the bosses in Story Mode in the Arena
[*]Three new challenges have been added to the Arena, as well as a new reward
[*]Bishop now offers his edgy takes at every Grindea-statue in the world
[*]A few more bosses now have drops, which will be found in your inventory if you've already beaten them
[*]Players can now turn unused blue skill points into talent orbs in a new room in HQ
[/list]
[b]Changes[/b]
[list]
[*]Ghostys and Haunties now get interrupted for longer when perfect guarded
[*]Arrows will no longer drop from Endasil's cube if there are already several arrows on the ground
[*]The Evil Eye now cannot be completely killed while still on the wall
[*]Red Slime Hammer's gold value has been increased
[*]The digging location of the first treasure map has been changed to prevent morally questionable acts of digging
[*]Discovered enemies whose cards you don't own now appear in gray in the card album for easier tracking
[*]The Spectral Blindfold will now only trade HP for EP when EP is below 50%
[*]The PhaseFace is now a guaranteed drop, and has been nerfed a bit
[*]The Season Orb furniture is now a craftable from a Season Hydra drop
[*]Friendly fan-summons (and similar things) should no longer knock around your Smash Balls
[/list]
[b]Bug Fixes[/b]
[list]
[*]The /catalyst command has been removed, requiring the player to actually unlock the catalysts
[*]Trick & Treats monster forms are now visible to clients
[*]Defeating the Evil Eye while it's dashing around will no longer leave the dashing effect behind
[*]Fans spawned using Endasil's Cube now disappear properly on clients
[*]Fans spawned using Endasil's Cube no longer leave behind permanent hurtboxes after disappearing
[*]The Overcharge Pin now works as advertised instead of... er... not
[*]Pins that gradually increase stats for the rest of a run now reset properly upon Time Crystal use
[*]Selecting an item to give to a ghost during dialogue skip no longer result in a locked state
[*]The hole in the living puzzle block fight room now has proper collision even when returning to the cave
[*]The pin that makes wand projectiles count as melee attacks now work properly with more interactions
[*]Weapon stands and ambient boxes can now be changed on clients and those changes will be seen
[/list]
[h1]More Insight[/h1]
If you want to [b]follow the progress[/b] and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our [b][url=http://www.secretsofgrindea.com/index.php/dev-blog]DevBlog[/url][/b]! [i]Be warned that it contains spoilers, though![/i]
[h1]What's next?[/h1]
Since we want the final update before release to be the completion of Story Mode, and since the "end" of Arcade Mode will have some cross-over story significance, we'll be finishing up Arcade Mode next! We'll have to add the latest floors (Desert + Ghost Shp), a final boss, and fill the place out with some more quests!