Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world’s rarest treasures!
[img]{STEAM_CLAN_IMAGE}/5950022/ca32be26de5b0b51cb2e99f77bd7bbb1d59a171d.png[/img]
[b]Frontline only![/b] [url=http://secretsofgrindea.com/forum/index.php?threads/how-to-switch-between-stable-and-frontline-and-why.127/] Click here for Frontline instructions[/url]
[h1]Patch Info[/h1]
[b]Recommended Level:[/b] N/A
[b]Summary[/b]
Some more of Story Mode's dead ends in the world have been filled!
[b]Details[/b]
[i]About the patch[/i]
Like the previous patch, this one makes the game a bit fatter by filling in some "holes" in the world (and in some cases just adding more stuff)!
Since the content is quite spread out, the easiest way to find it is to use the completion tracker on the world map!
With this patch, we've now [i]almost[/i] reached the point we've been aiming for in terms of side-content. There will be one more Frontline-patch of this kind, and then we'll move on to finishing (?!) both Arcade Mode and Story Mode!
Happy holidays, everyone!
[h1]Patch Notes[/h1]
[b]Hotfix Patch 0.897h[/b]
[b]Changes[/b]
[list]
[*]When playing Fark's minigame, the music volume is automatically lowered to make it easier to hear the sounds
[*]Beating Fark's minigame now gives you a proper celebratory effect
[*]Changed Steve's note to say where he went, as well as having some miners in Mt Bloom mentioning him
[/list]
[b]Bug Fixes[/b]
[list]
[*]During the Career Change quest, talking to Steve in multiplayer while scattered no longer crashes the game
[*]Skipping the cutscene when getting the equipment in the Sponsored Contest quest no longer locks the player in place
[*]The Marino's Mansion music no longer starts playing in perpetuity when being warped by the Pumpkin Woods curse
[*]Creating a female character now works properly again
[*]Fixed a crash bug that happened if moving between the inventory and crafting menu a certain way
[*]NPCs now have fallback portraits, preventing crashes due to version differences in translations
[/list]
[b]Hotfix Patch 0.897g[/b]
[b]Bug Fixes[/b]
[list]
[*]Using a melee skill after activating a Crit Circle Pin no longer gives the player's basic attacks guaranteed crits
[*]KO'd Frosty Friends no longer leave permanent spinning stars when their owner also dies
[*]Submitting Arcade Mode high scores with a character name that contains certain symbols no longer crashes the game
[*]The Ninja Suit no longer counts as two secrets
[/list]
[b]Patch 0.897f[/b]
[b]Additions[/b]
[list]
[*]Added a new side quest in Port Monnaie, which brings closure to a very important side story
[*]Added a bunch of additional secrets scattered around the world
[*]Added a bunch of new NPCs: some with new content attached, some just for the sake of it
[*]Chat command: type /clearhighscores in the in-game chat to erase local Arcade Mode highscores
[/list]
[b]Changes[/b]
[list]
[*]Added a dedicated spawner for Bloomos in Evergrind South, to make them less of a headache to farm
[*]The fans summoned by Endasil's Cube now disappear after a while
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed an issue where perfect guarding one attack made the shield auto-perfect all subsequent attacks until lowered
[/list]
[h1]More Insight[/h1]
If you want to [b]follow the progress[/b] and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our [b][url=http://www.secretsofgrindea.com/index.php/dev-blog]DevBlog[/url][/b]! [i]Be warned that it contains spoilers, though![/i]
[h1]What's next?[/h1]
There are still some things we need to get into the game before embarking on the final stretch of development towards 1.0! So expect one more Frontline update of similar type and size, and then all the new side content will appear on Stable.