Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world’s rarest treasures!
[b]Frontline only![/b] [url=http://secretsofgrindea.com/forum/index.php?threads/how-to-switch-between-stable-and-frontline-and-why.127/] Click here for Frontline instructions[/url]
[h1]Patch Info[/h1]
[b]Summary[/b]
We've seen quite a refreshing burst of life in the week since 1.0-launch, and me and Fred had a great time streaming for a few hours after release! Thanks to everyone who've played the game - we hope you've enjoyed it, and we're aiming to make it even more enjoyable with post-launch additions, fixes and adjustments!
Thus begins the post-release period, and as expected the first order of business is improving base functionality an stability. On that note, here are the patch notes!
[b]This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch![/b]
[h1]Patch Notes[/h1]
[b]Changes[/b]
[list]
[*]The game now asks for player confirmation before a rebind of the confirm button goes through
[*]Players can no longer sell the unique seeds that are required for the Master Gardener achievement
[*]When failing to establish a multiplayer connection, the game tries to provide error context
[*]The final boss' Inferno attack should no longer be able to corner players if the Giant Earth Spike is positioned poorly
[/list]
[b]Bug Fixes[/b]
[list]
[*]When accepting the 'enemies from floor above'-bet in the Arcade Mode Desert, you'll now be granted Twilight Shift
[*]Defeating the final boss of Arcade Mode now actually grants score!
[*]Solving the Deceit puzzle and then immediately exiting the game no longer soft locks upon reload
[*]Fixed a visual bug where the arena door would not open after The Gauntlet I arena challenge had been cleared
[*]Quitting the game during the cutscene between Lurifix' quests in Mt Bloom no longer soft locks the save
[*]The game should now award the Card Enthusiast achievement without needing to quit and load back in
[*]The crash report tool can now identify some more common issues and give advice
[*]Leaving the Forgotten Tower during the puzzle phase no longer causes the zone to bug out for multiplayer clients
[*]The game no longer locks up for multiplayer clients when finishing Arcade Mode with less than 100% score
[*]Fixed a crash that occured in the ingame menu when selecting the last item of a category, selling it, and then trying to select it again
[/list]
[h1]What's next?[/h1]
More bug fixes while we start the design work with New Game+! That update might also have some other difficulty and playstyle related additions coming along for the ride.