Patch 0.76 is live

Drill Core

Corporate greed meets strategic planet-mining in Drill Core! Drill to the heart of planets while managing workers, researching cutting-edge tech, and fortifying against alien attacks. Will you prioritize efficiency and risk your workers' safety, or focus on defense for survival?

[img]{STEAM_CLAN_IMAGE}/45029032/7ccec277725e7d2f7e6ad6c7bfc76b1f1665c057.jpg[/img] Greetings Platform Managers! Today’s patch improves miners' AI, boosts catalyzer effects, renames Splitters to Guardian Lasers, and fixes bugs with turrets and ore behavior. [b]Features:[/b] [list] [*] [u]Improved miners AI.[/u] Different adjustments that significantly improves overall miners responsiveness and distribution efficiency. [*] Now coal ore is always in front of other ores and workers. [*] The Spray and blizzard blocks in the 7 central blocks can no longer have a jet pointing upwards. [/list] [b]Balance:[/b] [list] [*] All catalyzers effect increased from 8.5% to 10% [*] Now Splitter building damage depends on guards damage. That is, upgrades of the damage of guards affect Splitters as well. [*] Splitter name has changed to Guardian Laser (only EN for now). The reloading time has been added to the description. [/list] [b]Bug fixes:[/b] [list] [*] Fixed a bug where the Teleport Turret could ignore other targets if the priority target is the Arachnor. [*] Fixed a bug where ore could float or move in a block above the block it was supposed to fall on. [/list] Best regards, Drill Core Inc. R'n'D department