Corporate greed meets strategic planet-mining in Drill Core! Drill to the heart of planets while managing workers, researching cutting-edge tech, and fortifying against alien attacks. Will you prioritize efficiency and risk your workers' safety, or focus on defense for survival?
Greetings Platform Managers!
Today we released a new patch that adds In-session saves, a windowed mode and a Meta resources exchange menu. Check all details below:
[b]Features[/b]
[list]
[*] Saving during the contract has been added. It saves progress after each drilling (not every day).
[*] Permanent resources exchange window added to the main menu.
[*] Windowed mode has been added to the settings.
[*] A change in the logic of the miners. Now, having dug out one block, the same workers will dig the next one after it (previously, other workers could be assigned to the next block).
[*] The volume of some ability sounds has been fixed so that they are approximately at the same volume level.
[*] Mines from the Mines Turret are destroyed at the beginning of the day. This will prevent them from accumulating in one place.
[*] Barrack, Bar, Special Bar, Cyclone Generator, and Repair Station now have animations (in addition to Laboratory and Factory).
[*] The Factory cooldown has been slightly changed (now the permanent upgrade is slightly more effective than it was).
[*] Healtower ability doesn't heal full-health workers.
[*] Bar behavior changes:
[olist]
[*] The Bar now selects only workers who do not have a bar effect and are not retreating.
[*] The Bar will wait if there are no workers left to buff.
[/olist]
[/list]
[b]Bug fixes[/b]
[list]
[*] Fixed a bug with a Daybay qualification.
[*] Fixed a bug where a platform with an Ore Suction Plant could skip technologies due to rerolling.
[*] Potentially, fixed a ore bug when ore got into adamantite or under the platform or stopped the work of couriers.
[*] Achievements for different platform levels will be taken into account even if the platform is already at the maximum level (for players who cannot get these achievements due to the fact that they reached platform level 15 during the playtest).
[*] Fixed a bug when workers could stop working and walking after Arachnor's arrival.
[*] Fixed a bug with inaccessible ore.
[/list]
[b]Balance[/b]
[list]
[*] The cost of some permanent upgrades has been reduced.
[*] Qualifications in which players need to complete the contract in no more than a certain number of days were changed (the number of days was lowered).
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Best regards,
Drill Core Inc. R'n'D department