Corporate greed meets strategic planet-mining in Drill Core! Drill to the heart of planets while managing workers, researching cutting-edge tech, and fortifying against alien attacks. Will you prioritize efficiency and risk your workers' safety, or focus on defense for survival?
Greetings Platform Managers!
Today we released our first small Patch, which addresses some of immediate feedback we received after the EA launch.
[b]Features:[/b]
[list]
[*] Alternative AI setting is now set by default (miners are distributed a little more efficiently according to orders).
[*] Added an indicator for workers who cannot get on the platform.
[*] Removed "conditions" from the Contracts screen in Main Menu.
[*] Added a system that prevents ore from falling below the platform.
[*] Added a new visual for Terrabors in the frost biome.
[*] Added a system that prevents loading corrupted save file. Game loads the last uncorrupted backup save file instead.
[*] "Delete save file" button added to the main menu.
[*] The value by which they change the rate of fire has been added to the description of all the Catalyzers.
[*] Turrets Expander reloading time was added to the description.
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[b]Balance:[/b]
[list]
[*] The number of permanent resources in the mine has been increased by 1.5 times.
[*] The resource and level requirements for many permanent upgrades have been reduced.
[*] The reward for contracts has been increased by 15%.
[*] The number of permanent resources for a loss has been increased by about 2 times.
[*] First 3 difficulties are easier now.
[*] The frequency of random events is greatly reduced in the first three difficulties.
[*] Arachnor is harder on higher difficulties.
[*] Higher difficulties are harder now.
[*] Catalyzers effect increased from 7.5% to 8.5%.
[*] Lightblade turret damage increased from 2 to 2.5.
[*] Laser turret damage reduced from 11 to 10.
[*] Poison turret damage increased from 8 to 9, poison damage increased from 15 to 17.
[*] The qualifications for Protector Dock, Repair Station and Drone Station now have different difficulty requirements.
[*] The qualification for Protector Dock now requires 10 iron instead of 20.
[*] The qualification for Repair Station now requires the core to be at 90% durability or more (instead of 100%).
[*] Added a new purchasable permanent upgrade for +1 technology reroll.
[*] Saw Drone Station ability rebalanced (damage increased from 2.5 to 9, speed increased from 10 to 20, initial lifetime decreased from 8 to 5.5).
[*] Exploder ability damage increased from 100 to 250.
[*] Lifeweaver enemy on frost planets HP reduced from 350 to 250, but he will appear more often.
[*] The monster distribution system in the waves has been slightly redesigned. It's more random now.
[*] Reduced the amount of transferred resources and experience from Drill Core Demo saves into Early Access version.
[/list]
[b]Bug fixes:[/b]
[list]
[*] Fixed Exploder ability sound on x2 game speed.
[*] Fixed game crash when cursor is hovering Exploder building and it explodes.
[*] Fixed a bug that caused the platform to not start drilling in some cases.
[*] Potentially fixed a bug when the app is using the wrong gpu (if player has two).
[*] Fixed a bug when Elite guard projectiles could not deal damage.
[*] Fixed a bug where the mini-drill didn't change speed.
[*] Fixed a bug where trapped workers stopped digging blocks.
[*] Fixed game crash when using the ability of drone-carriers when there are carrier drones in the mine.
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This is small set of immediate improvements we wanted to release as soon as possible. Please, expect another patch in a week from now.
Best regards,
Drill Core Inc. R'n'D department