Save Data / Settings have been reset this patch
[b]Changes[/b]:
[list]
[*]The store and gems are gone, replaced with equipable items that provide bonuses
[*]New level theme, tentatively called 'forest'
[*]New generic upgrade, 'Luck': Increases chance for good things to happen
[*]New epic upgrades
[*]Upgrades now have a chance to randomly become higher rarity
[*]Changed colorization of upgrades
[*]More rooms and mob combinations
[*]More trivia questions
[*]Menu transitions should be smoother
[*]Menu splash screens are now generated dynamically
[*]Sound effects should not blow out speakers / headphones as often, if at all
[/list]
[b]Fixes[/b]:
[list]
[*]Fixed a bug w/ the bonus portal room being generated incorrectly
[*]Probably more undocumented fixes
[/list]
[b]Adventurers[/b]:
[list]
[*]Base health increased by 1 heart
[*]Base kills per heart reduced to 9 from 10
[*][b][i]NEW[/i] Dilon[/b]: Slashes enemies with his claws and shoots lazers
[*][b]Bob[/b]:
[list]
[*]Fireball cast duration increased slightly
[*][b][i]NEW[/i] The Big One (C)[/b]: Increases the chance for a fire ball to be the big one
[*][b][i]NEW[/i] Scorched Earth (E)[/b]: Fireballs leave a trail of fire in their wake
[*][b][i]NEW[/i] Lingering Scent (E)[/b]: Fire Breath burns the target until they die
[/list]
[*][b]Charles[/b]:
[list]
[*]Base flay range increased slightly
[*][b][i]NEW[/i] Orbit (E)[/b]: 5 orbs circle around you
[/list]
[*][b]George[/b]:
[list]
[*][b][i]NEW[/i] Full Charge (E)[/b]: All arrows are always at full charge
[*][b][i]NEW[/i] Quick Draw (E)[/b]: Massively reduces Volley's mana cost
[/list]
[*][b]Richard[/b]:
[list]
[*][b][i]NEW[/i] Wave Sword (E)[/b]: Sword attacks launch a wave of light forward
[*][b][i]NEW[/i] Materialization (E)[/b]: Reflecting projectiles creates two basic copies of the projectile
[/list]
[*][b]Suzy[/b]:
[list]
[*]Snow Storm should now update while stunned
[*][b][i]NEW[/i] Perfection (E)[/b]: Throw twice as many snowballs
[*][b][i]NEW[/i] Unprecedented (E)[/b]: Massively increases Snow Storm's size and slow amount
[/list]
[/list]
[b]Bosses[/b]:
[list]
[*]Boss Battles bonus health reduced
[*][b][i]NEW[/i] Big Flower[/b]: Releases poisonous gas clouds, spawns plant shooters and fires projectiles
[*][b][i]NEW[/i] Skeleton Trio[/b]: A mage, an archer and a warrior. All are empowered.
[*][b]Knight-Flame[/b]:
[list]
[*]Limited number of flame rows, no more invisible flame rows in theory
[/list]
[*][b]Swamp Monster[/b]:
[list]
[*]Should now properly spawn portal when frogs die.
[/list]
[*][b]Spider-Big[/b]:
[list]
[*]Reduced lazer attack speed.
[/list]
[/list]
[b]Mobs[/b]
[list]
[*][b][i]NEW[/i] Demon Portal[/b]: Spawns minor enemies ( 1/2 health ).
[*][b][i]NEW[/i] Angle Halo[/b]: Flies around and spawns minor enemies ( 1/2 health ).
[*][b][i]NEW[/i] Plant Shooter[/b]: Shoots projectiles.
[*][b][i]NEW[/i] Sand Coin Monitor[/b]: Walks around on patrol and shoots if your visible.
[*][b][i]NEW[/i] Nut Plant[/b]: Flies around and shoots pellets.
[*][b]Water Monster[/b]:
[list]
[*]Should now travel more consistently when player is not in line of sight
[/list]
[/list]