Patch 0.5.0

Save Data / Settings have been reset this patch [b]Changes[/b]: [list] [*]The store and gems are gone, replaced with equipable items that provide bonuses [*]New level theme, tentatively called 'forest' [*]New generic upgrade, 'Luck': Increases chance for good things to happen [*]New epic upgrades [*]Upgrades now have a chance to randomly become higher rarity [*]Changed colorization of upgrades [*]More rooms and mob combinations [*]More trivia questions [*]Menu transitions should be smoother [*]Menu splash screens are now generated dynamically [*]Sound effects should not blow out speakers / headphones as often, if at all [/list] [b]Fixes[/b]: [list] [*]Fixed a bug w/ the bonus portal room being generated incorrectly [*]Probably more undocumented fixes [/list] [b]Adventurers[/b]: [list] [*]Base health increased by 1 heart [*]Base kills per heart reduced to 9 from 10 [*][b][i]NEW[/i] Dilon[/b]: Slashes enemies with his claws and shoots lazers [*][b]Bob[/b]: [list] [*]Fireball cast duration increased slightly [*][b][i]NEW[/i] The Big One (C)[/b]: Increases the chance for a fire ball to be the big one [*][b][i]NEW[/i] Scorched Earth (E)[/b]: Fireballs leave a trail of fire in their wake [*][b][i]NEW[/i] Lingering Scent (E)[/b]: Fire Breath burns the target until they die [/list] [*][b]Charles[/b]: [list] [*]Base flay range increased slightly [*][b][i]NEW[/i] Orbit (E)[/b]: 5 orbs circle around you [/list] [*][b]George[/b]: [list] [*][b][i]NEW[/i] Full Charge (E)[/b]: All arrows are always at full charge [*][b][i]NEW[/i] Quick Draw (E)[/b]: Massively reduces Volley's mana cost [/list] [*][b]Richard[/b]: [list] [*][b][i]NEW[/i] Wave Sword (E)[/b]: Sword attacks launch a wave of light forward [*][b][i]NEW[/i] Materialization (E)[/b]: Reflecting projectiles creates two basic copies of the projectile [/list] [*][b]Suzy[/b]: [list] [*]Snow Storm should now update while stunned [*][b][i]NEW[/i] Perfection (E)[/b]: Throw twice as many snowballs [*][b][i]NEW[/i] Unprecedented (E)[/b]: Massively increases Snow Storm's size and slow amount [/list] [/list] [b]Bosses[/b]: [list] [*]Boss Battles bonus health reduced [*][b][i]NEW[/i] Big Flower[/b]: Releases poisonous gas clouds, spawns plant shooters and fires projectiles [*][b][i]NEW[/i] Skeleton Trio[/b]: A mage, an archer and a warrior. All are empowered. [*][b]Knight-Flame[/b]: [list] [*]Limited number of flame rows, no more invisible flame rows in theory [/list] [*][b]Swamp Monster[/b]: [list] [*]Should now properly spawn portal when frogs die. [/list] [*][b]Spider-Big[/b]: [list] [*]Reduced lazer attack speed. [/list] [/list] [b]Mobs[/b] [list] [*][b][i]NEW[/i] Demon Portal[/b]: Spawns minor enemies ( 1/2 health ). [*][b][i]NEW[/i] Angle Halo[/b]: Flies around and spawns minor enemies ( 1/2 health ). [*][b][i]NEW[/i] Plant Shooter[/b]: Shoots projectiles. [*][b][i]NEW[/i] Sand Coin Monitor[/b]: Walks around on patrol and shoots if your visible. [*][b][i]NEW[/i] Nut Plant[/b]: Flies around and shoots pellets. [*][b]Water Monster[/b]: [list] [*]Should now travel more consistently when player is not in line of sight [/list] [/list]