Patch 0.3.0

[h2]Changes:[/h2] [list] [*] Made the Lore-o-Pedia [*] Made challenges you can enable [*] Made adventurers no longer rooted when casting, instead now are slowed by a lot [*] Made adventurer select remember the last selected adventurer [*] Made player movement smoother [*] Made a menu to show input bindings (currently, cannot be changed) [*] Made text show either keyboard or gamepad bindings depending on which is being used [*] Made internal changes to how some animations are handled [*] Made the menu screens looker nicer [*] Made color adjustments to frost / lava / evil level themes [*] Made pressing 'U' with no pending upgrades opens the upgrade-info menu if upgrades have been acquired already [*] Made things that do damage rapidly or over time ( FrostFire Elemental's spin attack, Suzy's Snow Storm... ) not apply brief stuns [*] Made enemies be un-stunnable when spawning in [*] Increased wall color contrast [*] Updated visuals for extra lives [*] Continue screen now shows current stats [*] Adjusted intro cinematic volume [*] Sky Level now has it's own music [/list] [h2]Fixes:[/h2] [list] [*] Fixed minor audio bug with the intro cinematic [*] Fixed bug with gamepad input fighting against keyboard input [*] Fixed levers spawning in unreachable places for real this time [*] Fixed upgrade info menu now shows upgrade rarity [*] Fixed bats travelling to the same tile [*] Fixed boat boss, snowman boss should now work correctly when stunned. [*] Fixed issue with doors not being considered solid for anything 'airborne' [*] Fixed issue with room seals not unsealing on player death [*] Fixed issue causing some bosses to drop two rare upgrades on death [*] Fixed issue with projectiles not being cleared when leaving a room [/list] [h2]Adventurers:[/h2] [list] [h3][*]George:[/h3] [list] [*] Can now change direction while charging arrow [*] Starts with 1 pierce, reduced max pierce upgrades count by 1 [*] Rock arrow damage increased [*] Bomb arrow damage increased [*] All arrow types duration now scales with charge amount [/list] [h3][*] Suzy:[/h3] [list] [*] Initial snowball count reduced to two [*] Snowball cast duration reduced [*] Snowball mana cost reduced [*] Snowstorm base slow is increased [*] Snowstorm base area is increased [*] Snowstorm base tick rate is increased [*] Yellow Snow no longer stuns, instead snowballs deal a small amount of aoe damage when they hit [*] Mana regen rate increased [*] NEW 'Effeciency': Increases chance for Snowballs to refund it's mana cost[/list][/list] [h2]Bosses:[/h2] [list] [*] [b][i]NEW[/i] Angle-Divine: [/b] [list] [*] Like a really big seagull with friends [/list] [*] [b][i]NEW[/i] Knight-Horned: [/b] [list] [*] Round and round we go [/list] [*][b][i]NEW[/i] Knight-Flame:[/b] [list] [*] I wouldn't be surprised if this boss was overturned [/list] [*][b] Slime-Army:[/b] [list] [*] Limited to two types of a given slime type at a time [*] Won't spawn more than a total of four for a given slime type [/list] [*] [b]Shadow Wizard:[/b] [list] [*] Reduced projectile speed [/list] [*] [b]Elemental-FrostFire:[/b] [list] [*] Made various minor adjustments to cone attack[/list][/list] [h2]Mobs:[/h2] [list] [*] [b][i]NEW[/i] Bat-Cave[/b]: [list] [*] Basically a reskin of Bat-Demon [/list] [*] [b][i]NEW[/i] Slime-Frost[/b]: [list] [*] Has slowing aura that does light ticking damage [/list] [*] [b]Angle[/b]: [list] [*] Can now walk on water / fly [/list] [*] [b]Elemental-Frost[/b]: [list] [*] Slow spell now hits a circle around it instead of in a cone [/list] [*] [b]Elemental-Thunder[/b]: [list] [*] Reduced projectile speed [/list] [*] [b]Magma[/b]: [list] [*] Reduced tick rate [/list] [*] [b]Slime-Rock[/b]: [list] [*] Increased rock cooldown [/list] [*] [b]Snow Bear[/b]: [list] [*] Reduced projectile speed [/list] [*] [b]Witch[/b]: [list] [*] Increased frog cooldown [/list] [/list]