[h2]Changes:[/h2]
[list]
[*] Made the Lore-o-Pedia
[*] Made challenges you can enable
[*] Made adventurers no longer rooted when casting, instead now are slowed by a lot
[*] Made adventurer select remember the last selected adventurer
[*] Made player movement smoother
[*] Made a menu to show input bindings (currently, cannot be changed)
[*] Made text show either keyboard or gamepad bindings depending on which is being used
[*] Made internal changes to how some animations are handled
[*] Made the menu screens looker nicer
[*] Made color adjustments to frost / lava / evil level themes
[*] Made pressing 'U' with no pending upgrades opens the upgrade-info menu if upgrades have been acquired already
[*] Made things that do damage rapidly or over time ( FrostFire Elemental's spin attack, Suzy's Snow Storm... ) not apply brief stuns
[*] Made enemies be un-stunnable when spawning in
[*] Increased wall color contrast
[*] Updated visuals for extra lives
[*] Continue screen now shows current stats
[*] Adjusted intro cinematic volume
[*] Sky Level now has it's own music
[/list]
[h2]Fixes:[/h2]
[list]
[*] Fixed minor audio bug with the intro cinematic
[*] Fixed bug with gamepad input fighting against keyboard input
[*] Fixed levers spawning in unreachable places for real this time
[*] Fixed upgrade info menu now shows upgrade rarity
[*] Fixed bats travelling to the same tile
[*] Fixed boat boss, snowman boss should now work correctly when stunned.
[*] Fixed issue with doors not being considered solid for anything 'airborne'
[*] Fixed issue with room seals not unsealing on player death
[*] Fixed issue causing some bosses to drop two rare upgrades on death
[*] Fixed issue with projectiles not being cleared when leaving a room
[/list]
[h2]Adventurers:[/h2]
[list]
[h3][*]George:[/h3]
[list]
[*] Can now change direction while charging arrow
[*] Starts with 1 pierce, reduced max pierce upgrades count by 1
[*] Rock arrow damage increased
[*] Bomb arrow damage increased
[*] All arrow types duration now scales with charge amount
[/list]
[h3][*] Suzy:[/h3]
[list]
[*] Initial snowball count reduced to two
[*] Snowball cast duration reduced
[*] Snowball mana cost reduced
[*] Snowstorm base slow is increased
[*] Snowstorm base area is increased
[*] Snowstorm base tick rate is increased
[*] Yellow Snow no longer stuns, instead snowballs deal a small amount of aoe damage when they hit
[*] Mana regen rate increased
[*] NEW 'Effeciency': Increases chance for Snowballs to refund it's mana cost[/list][/list]
[h2]Bosses:[/h2]
[list]
[*] [b][i]NEW[/i] Angle-Divine: [/b]
[list]
[*] Like a really big seagull with friends
[/list]
[*] [b][i]NEW[/i] Knight-Horned: [/b]
[list]
[*] Round and round we go
[/list]
[*][b][i]NEW[/i] Knight-Flame:[/b]
[list]
[*] I wouldn't be surprised if this boss was overturned
[/list]
[*][b] Slime-Army:[/b]
[list]
[*] Limited to two types of a given slime type at a time
[*] Won't spawn more than a total of four for a given slime type
[/list]
[*] [b]Shadow Wizard:[/b]
[list]
[*] Reduced projectile speed
[/list]
[*] [b]Elemental-FrostFire:[/b]
[list]
[*] Made various minor adjustments to cone attack[/list][/list]
[h2]Mobs:[/h2]
[list]
[*] [b][i]NEW[/i] Bat-Cave[/b]:
[list]
[*] Basically a reskin of Bat-Demon
[/list]
[*] [b][i]NEW[/i] Slime-Frost[/b]:
[list]
[*] Has slowing aura that does light ticking damage
[/list]
[*] [b]Angle[/b]:
[list]
[*] Can now walk on water / fly
[/list]
[*] [b]Elemental-Frost[/b]:
[list]
[*] Slow spell now hits a circle around it instead of in a cone
[/list]
[*] [b]Elemental-Thunder[/b]:
[list]
[*] Reduced projectile speed
[/list]
[*] [b]Magma[/b]:
[list]
[*] Reduced tick rate
[/list]
[*] [b]Slime-Rock[/b]:
[list]
[*] Increased rock cooldown
[/list]
[*] [b]Snow Bear[/b]:
[list]
[*] Reduced projectile speed
[/list]
[*] [b]Witch[/b]:
[list]
[*] Increased frog cooldown
[/list]
[/list]