A fastpaced, military tug-of-war game with no micromanagement. Choose and deploy from a mix of specialized military units to overwhelm the enemy. Experiment with a huge variety of unit compositions, synergies, abilities, and upgrades to lead your army to victory!
Major Update 0.9.0
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx
[img]{STEAM_CLAN_IMAGE}/43623914/783c0276efc16df738e53e54d23cf03acedaa6a5.jpg[/img]
[b]Features:[/b]
Re-balance off all Units and Abilities, there maximum amount and price
New full in-game tutorial
New game mode: Infinite Battle
New in-game weather conditions
New units: Medic, Engineer, Hacker, Explosive Bomber
New 3 commands for better control your Units
You can now double-click with LMB on unit and choose all with the same type
All rewards are now based on the difficulty you choose
All units and Abilities are now unlocks with progression
All Units are now have skins to unlock during game
Unit swap in Loadout
Camera now moves with smoothness
Mines are now disappears after 180 sec
UI Rework
AI improvements
Optimization
New buff/debuff systems
Fallen City rework
Windshader for trees
No more Arcare and Simulation, only one way to play
After death Trooper drops there guns
[b]Bugs:[/b]
Fixed a bug when Grenade Launcher Trooper can’t shoot through Shield Trooper
Units takes wrong shelter
Enemy units are now spawn with less delay
Fix point to attack on all units
Fix VFX on all units
Units firing into the ground
Units attack invisible soldiers
Situations when units can’t move through another unit
If you order a sniper to go to point A at the moment of aiming, a laser will remain hanging in the air
Navmesh priority system
Display resource cost for those abilities that have a unit call in inGameUi
Using the drag&drop method we can fill all the cells with one unit
In progression, adMagazine is calculated incorrectly