Patch 0.9.0

Operation: Polygon Storm

A fastpaced, military tug-of-war game with no micromanagement. Choose and deploy from a mix of specialized military units to overwhelm the enemy. Experiment with a huge variety of unit compositions, synergies, abilities, and upgrades to lead your army to victory!

Major Update 0.9.0 Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx [img]{STEAM_CLAN_IMAGE}/43623914/783c0276efc16df738e53e54d23cf03acedaa6a5.jpg[/img] [b]Features:[/b] Re-balance off all Units and Abilities, there maximum amount and price New full in-game tutorial New game mode: Infinite Battle New in-game weather conditions New units: Medic, Engineer, Hacker, Explosive Bomber New 3 commands for better control your Units You can now double-click with LMB on unit and choose all with the same type All rewards are now based on the difficulty you choose All units and Abilities are now unlocks with progression All Units are now have skins to unlock during game Unit swap in Loadout Camera now moves with smoothness Mines are now disappears after 180 sec UI Rework AI improvements Optimization New buff/debuff systems Fallen City rework Windshader for trees No more Arcare and Simulation, only one way to play After death Trooper drops there guns [b]Bugs:[/b] Fixed a bug when Grenade Launcher Trooper can’t shoot through Shield Trooper Units takes wrong shelter Enemy units are now spawn with less delay Fix point to attack on all units Fix VFX on all units Units firing into the ground Units attack invisible soldiers Situations when units can’t move through another unit If you order a sniper to go to point A at the moment of aiming, a laser will remain hanging in the air Navmesh priority system Display resource cost for those abilities that have a unit call in inGameUi Using the drag&drop method we can fill all the cells with one unit In progression, adMagazine is calculated incorrectly