[b]Changes:[/b]
[list]
[*] More room + mob combinations
[*] Most mobs should no longer try to shoot through walls
[*] Projectile attacks should be more 'readable'
[*] Scoreboard can now be seen when pausing the game
[*] Made various internal changes / improvements
[/list]
[b]Fixed:[/b]
[list]
[*] Can no longer hit things in other rooms
[*] 'Upgrades Acquired' score now updates correctly
[/list]
[b]Adventurers:[/b]
[list]
[*] [b]Charles:[/b]
[list]
[*] Reworked, no has a spike ball on a chain. Throw it forward or spin it around.
[/list]
[*] [b]George:[/b]
[list]
[*] Volley up now only grants +1 arrow to volley
[*] [i]NEW[/i] Hyper Volley (C) - volley arrows now gain additional charge
[/list]
[*] [b]Suzy:[/b]
[list]
[*] [i]NEW[/i] Relentless Winter(R) - Snowballs deal additional damage to slowed enemies
[/list]
[/list]
[b]Bosses:[/b]
[list]
[*] [b]Angle-Divine:[/b]
[list]
[*] Halo should now start in the correct position
[/list]
[*] [b]Boat Boss:[/b]
[list]
[*] Should now start in the correct location
[/list]
[*] [b]Eye-Big:[/b]
[list]
[*] Movement should feel more natural and not quite as rigid
[/list]
[*] [b]Shadow Wizard:[/b]
[list]
[*] Walk animation now works correctly
[/list]
[/list]
[b]Mobs:[/b]
[list]
[*] [b][i]NEW[/i] Gray Fish:[/b]
[list]
[*] Swims around around shoots shadow blasts
[/list]
[*] [b]Evil Shade:[/b]
[list]
[*]Now has hands
[/list]
[*] [b] Knight-Sword:[/b]
[list]
[*] Reduced movement speed slightly
[/list]
[*] [b]Seagull:[/b]
[list]
[*] Reduced dive-bomb speed slightly
[/list]
[*] [b]Slime-Frost: [/b]
[list]
[*] Move Speed Reduced
[*] Range Reduced
[/list]
[/list]