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[h1]Changes[/h1]
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[*] Made new game mode, "Boss Battles"
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[*] Bosses have bonus health
[*] No regular mobs or bonus rooms
[*] Get a free common upgrade at the start of each level
[*] Health does not replenish after advancing level
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[*] Made a _score_ board on gameover / victory, more of a stats board than a score board
[*] Made new bonus room that might be hard
[*] Made secret rooms, can you find them?
[*] Made new floor type 'Ethereal'
[*] Made portals not spawn until the boss room has been completly cleared
[*] Made the acquired upgrades menu show how many of an upgrade you have w/ other improvements as well
[*] Made rare upgrades appear yellow in the world and ui
[*] Made it clearer which adventurer is currently selected
[*] Made slimes new and improved
[*] Made more enemy patterns
[*] Made better hearts display in top left
[*] Made subtle glow effect on 'fire' levels water
[*] Made attacks now briefly stun non-boss enemies
[*] Made new enemy 'Seagul' flys up and then dives down
[*] Made new enemy 'Angle' has aoe effect that heals nearby enemies
[*] Made new enemy 'Skeleton Warrior' walks around and attacks with sword
[*] Made more enemies be affected correctly by slows / stuns
[*] Made improvements to enemies reseting
[*] Made final boss drop two gems instead of and upgrade and a gem like a regular boss
[*] Made thunder elementals display the area they'll hit during there smash attack
[*] Made owl npcs stun player while they fly away
[*] Made pots smaller
[*] Made 'fire' level walls brighter
[*] Made various things have sound effects
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[h2]FIXES[/h2]
[list]
[*] Fixed a bug with controller input on setup menu
[*] Fixed minor rendering bugs with elementals
[*] Fixed levers spawning in unidealic places
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[h2]BOSSES[/h2]
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[*] [b]NEW: BIG SLIME[/b]
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[*] Spawns into more slimes each time you kill it
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[*][b]DJINN[/b]
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[*] Moved from 'classic' to 'ethereal'
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[h2]ADVENTURERS[/h2]
[b]GENERIC[/b]
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[*] Removed the following upgrades:
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[*] Extra Gem
[*] Super Sight
[*] Map
[*] Razor's Edge
[*] Gem Cluster
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[*] Added the following upgrades:
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[*] Move Speed (Common): Increases adventurer's base move speed
[*] Triple Heart (Rare): Increases max health by 3 hearts
[*] Extra Life (Rare): Gives one extra life
[*] Triple Common (Rare): Spawns three common upgrades
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[*] Changed the following upgrades:
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[*] Faster Drops: Changed from Rare to Common, now reduces the number of enemies killed before a heart drops by one
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[b]NEW: RICHARD[/b]
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[*] Swings a sword and can reflect projectiles
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[b]SUZY[/b]
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[*] Made 'Snow Storm' circle more visible
[*] Ice Patch when 'Snow Storm' expires is now the same size as the snow storm area
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[b]Bob[/b]
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[*] Made spells have a longer cast duration
[*] Increased base width of firebreath
[*] Fireball bounces now transfer to fireballs spawned from internal combustion
[*] Increased the duration of burning up
[*] Minor reduction in fireball base speed
[*] Removed the following upgrades:
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[*] Internal Combustion ( Rank 1 )
[*] Internal Combustion ( Rank 2 )
[*] Chain Reaction
[*] Triple Cast
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[*] Added the following upgrades
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[*] Blazing Balls (Common): Fireballs travel faster
[*] Focused Breathing (Common): Reduces cast duration of firebreath
[*] Long Range Pyrotechnics (Rare): Fireball deals more damage based on distance travelled
[*] Internal Combusion (Rare): Killing an enemy with fireball causes them to explode into 8 fireballs
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[*] Changed the following upgrades
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[*] Double Cast: Every other cast of fireball makes two fireballs
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[b]GEORGE[/b]
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[*] Made charge animation for arrows
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