Patch 0.2.0

You may need to restart the steam client to receive this update. [h1]Changes[/h1] [list] [*] Made new game mode, "Boss Battles" [list] [*] Bosses have bonus health [*] No regular mobs or bonus rooms [*] Get a free common upgrade at the start of each level [*] Health does not replenish after advancing level [/list] [*] Made a _score_ board on gameover / victory, more of a stats board than a score board [*] Made new bonus room that might be hard [*] Made secret rooms, can you find them? [*] Made new floor type 'Ethereal' [*] Made portals not spawn until the boss room has been completly cleared [*] Made the acquired upgrades menu show how many of an upgrade you have w/ other improvements as well [*] Made rare upgrades appear yellow in the world and ui [*] Made it clearer which adventurer is currently selected [*] Made slimes new and improved [*] Made more enemy patterns [*] Made better hearts display in top left [*] Made subtle glow effect on 'fire' levels water [*] Made attacks now briefly stun non-boss enemies [*] Made new enemy 'Seagul' flys up and then dives down [*] Made new enemy 'Angle' has aoe effect that heals nearby enemies [*] Made new enemy 'Skeleton Warrior' walks around and attacks with sword [*] Made more enemies be affected correctly by slows / stuns [*] Made improvements to enemies reseting [*] Made final boss drop two gems instead of and upgrade and a gem like a regular boss [*] Made thunder elementals display the area they'll hit during there smash attack [*] Made owl npcs stun player while they fly away [*] Made pots smaller [*] Made 'fire' level walls brighter [*] Made various things have sound effects [/list] [h2]FIXES[/h2] [list] [*] Fixed a bug with controller input on setup menu [*] Fixed minor rendering bugs with elementals [*] Fixed levers spawning in unidealic places [/list] [h2]BOSSES[/h2] [list] [*] [b]NEW: BIG SLIME[/b] [list] [*] Spawns into more slimes each time you kill it [/list] [*][b]DJINN[/b] [list] [*] Moved from 'classic' to 'ethereal' [/list] [/list] [h2]ADVENTURERS[/h2] [b]GENERIC[/b] [list] [*] Removed the following upgrades: [list] [*] Extra Gem [*] Super Sight [*] Map [*] Razor's Edge [*] Gem Cluster [/list] [*] Added the following upgrades: [list] [*] Move Speed (Common): Increases adventurer's base move speed [*] Triple Heart (Rare): Increases max health by 3 hearts [*] Extra Life (Rare): Gives one extra life [*] Triple Common (Rare): Spawns three common upgrades [/list] [*] Changed the following upgrades: [list] [*] Faster Drops: Changed from Rare to Common, now reduces the number of enemies killed before a heart drops by one [/list] [/list] [b]NEW: RICHARD[/b] [list] [*] Swings a sword and can reflect projectiles [/list] [b]SUZY[/b] [list] [*] Made 'Snow Storm' circle more visible [*] Ice Patch when 'Snow Storm' expires is now the same size as the snow storm area [/list] [b]Bob[/b] [list] [*] Made spells have a longer cast duration [*] Increased base width of firebreath [*] Fireball bounces now transfer to fireballs spawned from internal combustion [*] Increased the duration of burning up [*] Minor reduction in fireball base speed [*] Removed the following upgrades: [list] [*] Internal Combustion ( Rank 1 ) [*] Internal Combustion ( Rank 2 ) [*] Chain Reaction [*] Triple Cast [/list] [*] Added the following upgrades [list] [*] Blazing Balls (Common): Fireballs travel faster [*] Focused Breathing (Common): Reduces cast duration of firebreath [*] Long Range Pyrotechnics (Rare): Fireball deals more damage based on distance travelled [*] Internal Combusion (Rare): Killing an enemy with fireball causes them to explode into 8 fireballs [/list] [*] Changed the following upgrades [list] [*] Double Cast: Every other cast of fireball makes two fireballs [/list] [/list] [b]GEORGE[/b] [list] [*] Made charge animation for arrows [/list]