Past month of fix updates

We have had quite a bit of fixes and improvements to the build the past month. Here's the list of updates: [list] [*] Reassigned keyboard shortcut layouts [*] Gamepad support improved by a notable margin [*] Added outlining to world pad selection [*] Fixed an issue where starting story mode a second time in the same game session would mess up story progression [*] Improved algorithms where a unit gets stuck mid way, which now attempts rerouting during routine checks to fix the issue [*] Simulation is handled better accross the game world, improving performance and issues in garbage collection and alike [*] Fixed an issue where summoned skeletals would not disappear. [*] Improved effect calculations of dexterity stat, having it modify build and encounter speed, which also case dependant on health conditions. [*] Now the game will only use generic saving methods. [*] Game will strictly filter all non 9:10 aspect resolutions out, forcing the minimum resolution of 1920x1080 [/list]