[h2][b]Change Notes[/b][/h2]
• Fresh new [b]achievements[/b]!
• [b]Full multilanguage support[/b], now all allowed locales will have fully translated display. (English and Turkish are the possible selections for the time being.)
• Hostile AI has acquired more fixes, and now has better prioritation against all settlement units.
• Fixed a bunch of bugs where hostile units would[b] skip actions[/b] such as attacking, animating or death.
• [i]Better world settlement action vocalization[/i] (broadcasting events, renowned mods)
• Settlers now regenerate hitpoints [i]daily[/i] instead of during activity time.
• Fallen structures will [b]downgrade[/b] to last upgrade. Base tier structures will not downgrade.
• New settlement expedition upgrades
• Tower improvements
• [b]Invasions![/b] After the first week [i]every 4 days[/i] now there is a chance to get invaded by hostile packs of various world threats. Existing threat types are Wild, Raider, Madness Driven, Clown, Mystical and Unknown.
• Simulated threats during encounters have their stats slightly increased, this will cause harsher odds on most encounters in late game.
• Tooltips now also [b]display[/b] equipment stats along with the rest of the information.
• Several new equipment items added to the game.
• Player settlements have more cosmetic additions.
• The earth has gone [b]haywire[/b], [i]floating rocks, debree and sandstorm[/i] is taking over the surrounding area.
• [b]Multiplayer support[/b] will be added for steam builds in short time in a minor patch, all skirmish modes will be allowed for multiplayer games for up to 4 players. This time will depend on performed tests, and should take a few weeks at most.