We're applying a minor patch, making final adjustments on gameplay, class balance and further applying new content. Here are the patch notes:
[list]
[*] All enhancements now have unique attack speeds, this means certain enhancements considered weak have an upper hand now
[*] Paragon enhancement costs redesigned to reflect new changes
[*] Paragon panel now displays active paragon's stat alignments with bars
[*] Health conditions cure costs are now displayed in population panel
[*] Fixed the issue where game would crash when a clairant paragon is chosen
[/list]