PANIC BUTTON - Removed from the Card Pool (temp)

Doomtrooper CCG

Get ready for demonic aliens, cyber-mechanical vehicles, and interplanetary chainsaw warfare! Doomtrooper is a digital adaptation of the physical card game by the same name. Play Warrior cards to form your squad and earn victory points by eliminating the enemy's forces. Now in Early Access!

Just a small update to make sure people see! As many of you know, I've been a solo dev on the project for the past 2 years or so and sometimes card implementations don't go as planned. The past few weeks I've spent MOST of my programming time working on debugging problems that arise from people playing the card "PANIC BUTTON". When I spend a night debugging this card, that means I can't add new cards, work on the new tutorial or anything else related to finishing the game. This morning I woke up to ANOTHER bug with Panic Button after thinking all bugs were fixed yesterday. SOOOOOOOOOOO It joins 2 other cards in our "TROUBLEMAKER HALL OF FAME" and is temporarily removed from the card pool. It will return at a later date when I have time to really dive in, fix, and write more tests. But for now, enjoy your games without everyone using this card! For those of you curious, the other troublemaking cards that had to be pulled were here: [b]PANIC BUTTON[/b] If this Warrior is a defending combatant, Annihilate the Panic Button to freely deploy a Warrior from your hand with no Action or [DP] cost. It becomes the defender. [b]LEASHED[/b] Attach to a DARKLEGION Warrior as 1 Action. The affected Warrior may not attack unless its controller first pays 5 [DP] . [b]AMNESIA[/b] Attach to a Warrior as 1 Action. This Warrior loses all the text written in its text box (except for UNIQUE Warrior). Also, I fixed an issue where you were able to start games with invalid decks, so, thanks to the people who found that out and played some REAL weird games :)