[h1]We're live with another technical patch. [/h1]
[h2]This patch includes general fixes along with a few new mechanic implementations. General stability fixes and additional edge case bugs we're found and resolved. [/h2]
[h3]Full Patch Notes:[/h3]
[list]
[*]Upgraded base engine from 2019 to 2021 LTS.
[*]Implemented a new 'kick' melee ability when player is equipped with a weapon.
[*]Implemented a new customization system for the player. (available in the main menu)
[*]Fix for the water walking speed and animation playback speed.
[*]Fix for the grenade projectile system for water surface collision detection.
[*]Fix for weapon switching (Transitions are now smoother for animation and IK interplay)
[*]Aiming system fixes for IK (Player now releases aim when too close to a target)
[*]Player can now run and perform a slide ability, and return to running.
[*]Fixed an issue with the gravity modifier, gravity multiplier was compounding each time the player fell.
[*]Simultaneous keyboard and joystick co-op experience improved. (Interface)
[*]Added an additional checkpoint in Level 1 at the Substation.
[*]Fix an issue in the AI system that would cause garbage collection overhead. AI CPU performance is increase.
[*]+Various 'QoL' improvements.
[/list]
[b]Please let us know if you encounter any issues, bugs or technical glitches with the new changes. [/b]
[b]Thanks for playing![/b]
-A