OZARK - Patch Update #6 - V 0.8.034

[h1]We're live with another technical patch. [/h1] [h2]This patch includes general fixes along with a few new mechanic implementations. General stability fixes and additional edge case bugs we're found and resolved. [/h2] [h3]Full Patch Notes:[/h3] [list] [*]Upgraded base engine from 2019 to 2021 LTS. [*]Implemented a new 'kick' melee ability when player is equipped with a weapon. [*]Implemented a new customization system for the player. (available in the main menu) [*]Fix for the water walking speed and animation playback speed. [*]Fix for the grenade projectile system for water surface collision detection. [*]Fix for weapon switching (Transitions are now smoother for animation and IK interplay) [*]Aiming system fixes for IK (Player now releases aim when too close to a target) [*]Player can now run and perform a slide ability, and return to running. [*]Fixed an issue with the gravity modifier, gravity multiplier was compounding each time the player fell. [*]Simultaneous keyboard and joystick co-op experience improved. (Interface) [*]Added an additional checkpoint in Level 1 at the Substation. [*]Fix an issue in the AI system that would cause garbage collection overhead. AI CPU performance is increase. [*]+Various 'QoL' improvements. [/list] [b]Please let us know if you encounter any issues, bugs or technical glitches with the new changes. [/b] [b]Thanks for playing![/b] -A