Demo Patch Update #3 - V.0.8.029

[h3]We've got a pretty decent patch rolling out tonight. We've made a bunch of changes based on current player feedback that we thought would improve upon the experience. One of the biggest parts of this update is the new [b]experimental camera mode[/b]. You can see an example of the new camera mode in action, read the patch notes below to see how you can enable this mode in the settings. [/h3] [b]Experimental Monocular Camera Mode:[/b] [previewyoutube=t9p7PWmxKeY;full][/previewyoutube] [b]Patch Notes:[/b] [list] [*]Refactored vision system again to ensure that enemies are not engaging with the player before they are visible on screen. The previous iteration was a bit off with the calculation, and allowed the enemy to become active on the camera view boundary. [*]Added a visual text hint to locked interactions that required an item to be able to use. [*]Enemies can no longer throw grenades while off-screen. (Requires more testing to confirm) [*]Fixed an issue with enemy melee collision causing multiple hit stacks on the player from a single melee attack instance. [*]Visibility pass on [DESCENT] moving around some of the obstructing foreground objects. [*]Moved fuse location cache on [DESCENT] improving objective visibility [*]Added hints to the power substation objective on [DESCENT]. Improves visibility for interactable objects. [*]Balanced enemy minimum and maximum HP values [*][Experimental] Refactored the monocular zoom ability (Instead of a full zoom-out, the monocular mode now looks forward in the direction you are facing, offsetting the player) This is purely a speculative experimental change based on some player feedback. You can access this mode in the 'Settings > Controls > Monocular Mode' - Setting the mode to 'Experimental' will enable this mode to try out. [*]Still no mouse and keyboard support :) [/list] As always, thanks for playing and keep the feedback coming! -A/B