[h1]We're live with another technical patch. [/h1]
[h2]This patch includes general fixes along with a few new mechanic implementations. General stability fixes and a few edge case bugs we're found and resolved. [/h2]
[h3]Full Patch Notes:[/h3]
[list]
[*]Fixed a critical issue where rifle and pistol ammo pickups were zeroing out on the item count.
[*]Added an additional checkpoint before the final encounter on 'Arrival' and increased the final encounter enemy count and difficulty.
[*][Controller] Aim-Lock now stores nearby targets and allows for target switching (Right Joystick (Aim) [X-Axis]) (This is a work in progress. The next revision should will have an additional calculation for retrieving the next best possible target, rather than purely based on available targets in the radius)
[*]Character can enter the running state prior to not moving, rather than having to be moving to enter the running state.
[*]Added an additional velocity curve to running + jumping, improves running and jumping by allowing larger distances to be cleared.
[*]Refactored character jumping and gravity to provide a bit more hang-time before the character lands.
[*]Flashlights now interacts with enemies and alerts them when visible.
[*]Minor improvements to the blended states between running and walking with weapons equipped.
[*]Fixed an issue with opening the inventory and then pausing the session causing the slide ability to be disabled.
[*]Added a new filter option that was missing in the inventory for "Ammo".
[*]Crouching increases the rate of the character's endurance recovery. This does not speed up the recovery period if the character was fully exerted.
[*]Fixed issue with second player inventory when mouse and keyboard controls we're enabled.
[*]Fixed controller support for co-op with players only having one controller. (Primary controller is given to the second player when mouse and keyboard is enabled)
[*]Versus mode can be played with a keyboard and a single controller.
[*]Fixed various issues that arose from implementing keyboard support with versus mode.
[*]Players can no longer lock onto themselves in versus mode.
[*]Changed auto controller assigned to handle input from first to last.
[*]Melee kills to enemies now applies physical force to the ragdolls.
[*]Fixed grenades to apply proper directional damage force on explosion for ragdolls and physics objects.
[*]Fixed edge cases with the running system IK and Animation.
[*][Visual] Implemented a new visual aid to identify which supply crates are interactable or not.
[*]Fixed various issues in menu UI
[/list]
[b]Please let us know if you encounter any issues, bugs or technical glitches with the new changes. [/b]
[b]Thanks for playing![/b]
-A