OZARK Demo Patch V2

[h3]We've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems. [/h3] [list] [*] Enemies should no longer jitter when aiming at players [*] Fixed issue with Enemies switching from aiming and !aiming loop [*] Enemies collision layers have been changed to stop enemies from getting stuck in place [*] Enemies will now stop firing when facing away from the players [*] Enemies vision tracking improved [*] Enemies will not attack before being visible on screen, or attack when off screen. [*] Fixed an issue with the pathfinding system generating runtime errors in the final encounter. [*] Fixed issue with double skipping cutscene intro sequence [*] Minor environmental fixes [/list] [b]Thanks for playing![/b] -A/B