[h3]We've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems. [/h3]
[list]
[*] Enemies should no longer jitter when aiming at players
[*] Fixed issue with Enemies switching from aiming and !aiming loop
[*] Enemies collision layers have been changed to stop enemies from getting stuck in place
[*] Enemies will now stop firing when facing away from the players
[*] Enemies vision tracking improved
[*] Enemies will not attack before being visible on screen, or attack when off screen.
[*] Fixed an issue with the pathfinding system generating runtime errors in the final encounter.
[*] Fixed issue with double skipping cutscene intro sequence
[*] Minor environmental fixes
[/list]
[b]Thanks for playing![/b]
-A/B