OZARK _ Development Log _ July_5_2021

[previewyoutube=Y4UZTPzMEDU;full][/previewyoutube] [b]We have been working on a lot of core systems before we completely dive into level production. There are a lot of new features and improvements, make sure to checkout the video log.[/b] [list] [*] Implemented and finalized (2) player co-op camera system (Play together until a set distance and dual cameras enabled following each player) [*] Refactored melee system (improved overall system, fixed issue with upper body not triggering) [*] Implementing new climbing system (90% done, there are a few issues with the hands being perfectly seated on each climable node, but that's probably not the end of the world) [*] Exploring water areas and improving control system (added water sounds / water impacts / water movement / water movement trails) [*] New Enemy H.A.N.K (A procedural spider bot that runs on IK) [*] Added more options to the gameplay and controller settings [*] Improved grenade aiming system [*] General refactor and improvement of movement and jumping system [*] Implemented a work in progress aim helper / auto aim / targetting system that can lock onto enemy at a certain distance with Z-targetting. [*] New player sliding system (not shown in video) while sliding players take no damage (speed is effected by walking or running) [*] Enemy Sound System improvements [*] General improvements to enemy AI systems [/list] Don't forget to Wishlist and feel free to join our [url=https://discord.com/invite/B9YAJDWFJk]Discord Community[/url]