OUT NOW: The Background Check Update

Police Simulator: Patrol Officers

Welcome to Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.

[img]{STEAM_CLAN_IMAGE}/39820260/7760cadf5d7f10adca96d0b6af70d26bf52a9f61.jpg[/img] [i][h3]Fellow officers,[/h3][/i] we're pleased to announce that [b]The Background Check Update[/b] is now available for [b][url=https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/]Police Simulator: Patrol Officers[/url][/b]! [h2]What's inside The Background Check Update?[/h2] [u][b]A new district:[/b][/u] The [b]Downtown[/b] district is the heart of the city of Brighton. Skyscrapers are lined up here one after the other and create an impressive skyline. The district consists of five neighborhoods in total: Callahan, Callahan Financial Sector, Chester, Baytown, and Conway. A little further out, you will find wide-open spaces... and the large Conway Stadium! The symmetrical street layout is a testament to the district's youth. [u][b]A new car:[/b][/u] We are also introducing a new addition to your vehicle fleet, waiting for you in the parking lot. Please welcome the [b]Gladiator 6[/b]! This SUV is perfectly suited for your next car patrol and will greatly enhance the enjoyment of all future shifts. [u][b]A new tool:[/b][/u] Say hello to the brand-new [b]police computer[/b]! As part of your car, it allows you to perform a background check on any suspects you may come across after you have checked their IDs, license plates, insurances, and other stuff. Of course, you can also use the police computer to learn more about the vehicle itself. By the way: Should you currently be on foot, you can, of course, use the police computer as well. Oh, we also have some fresh handcuffing reasons and a handy reset button for you. More about that down below. [previewyoutube=bRpAaK4gb2A;full][/previewyoutube] [h2]What comes next?[/h2] In a few weeks, we plan to release an update that adds a bunch of new languages to the game. In August, the Open Beta for the long-awaited [b]Nightshift With Friends Update[/b] starts, with the full release coming later. In addition, we will of course release new hotfixes in-between the bigger updates to tackle some bugs or balance a few things out. [h2]Update 1.1.0 - Here are the full patchnotes for today![/h2] Along with the new features from [b]The Background Check Update[/b], we're also shipping a bunch of fixes, improvements, and quality-of-life additions. Some of them are based on the feedback we received from players as part of the Open Beta - thanks a lot to all of you who participated! [b]IMPORTANT:[/b] Please, [i]please[/i] keep in mind that the save games created on the beta build and the save games created on the stable build might not be compatible with each other - which[i] can[/i] lead to problems. If you plan to switch you should make sure that you backup your save file beforehand. You can find your save file at the following location: [b]C:\\Users\\”USER”\\AppData\\Local\\Boston\\Saved\\SaveGames[/b] [i]You can find these more easily by typing %localappdata% into Windows search.[/i] [b]KNOWN ISSUE:[/b] When you are on the last day of the week (Sunday) and then take a day off, you will come to a shift selection screen without any shifts to select. In case it happens, re-loading the game fixes the issue. We will fix this issue in an upcoming hotfix. Without further ado, here are the full patch notes for today! [b]New Features[/b] [list] [*] New Tool: Police Computer [*] New District: Downtown [*] New Patrol Car: Gladiator 6 [*] New Handcuffing Reason: 'Fake License Plate' [*] New Handcuffing Reason: 'Stolen Car' [*] Reset Player Button: An 'I am stuck, pls help' button in the escape menu. Can help unstuck a glitched or stuck player. NOTE: This fallback option can potentially lead to other issues - caution is advised! [/list] [b]Gameplay[/b] [list] [*] Casual Mode is now the default option when creating a new career [*] Increased days that can be taken off per week from 2 to 4 [*] Reduced bonus points multiplier for arresting a wanted person from 10 to 5 [*] Ambulances can now get up to three injured persons into one vehicle to reduce the overhead of calling one for each NPC [*] Fixed that more than one ambulance could be called for each injured person [*] Fixed an issue with evidence for stolen ID and fake ID. Updated relevant police handbook pages accordingly [*] Fixed most situations where NPCs disappeared after being stunned. This is not Harry Potter, after all. [*] Fixed an issue where the tutorial for littering was shown at the wrong time [/list] [b]Police Car & Traffic Cars[/b] [list] [*] Improved acceleration and max speeds for all patrol cars [*] Improved colliders for all patrol cars [*] Improved fallback system for called service vehicle spawning when no suitable spawn point is found. This should fix them spawning inside of other vehicles and inside of the patrol car. [*] Improved some traffic stops to include more free parking spots for cars to pull over [*] Fixed a traffic stop location where one lane was not blocked properly, allowing cars to drive around the traffic stop [*] Fixed an issue where pulled over vehicles from a traffic stop did not provide the detainment reason for "Traffic Stop" [*] Fixed patrol cars slightly hovering above ground [*] Fixed most situations where cars began to hover while driving [*] Fixed various situations that could lead to flying cars or cars in extreme conditions for accident callouts [*] Fixed a potential issue with accident callouts where involved vehicles were not cleaned up properly after the callout ended [*] Fixed an issue that may have lead to vehicles falling through the map in accident callouts [*] Fixed some collision problems with break-off parts of damaged vehicles [*] Fixed some situations that could lead to cars driving with open doors [*] Fixed that parked cars can spawn inside patrol cars near precincts [*] Fixed that when starting a new shift, a damaged car from the previous shift was not properly cleaned up [*] Fixed that some precinct doors were not opening in a car patrol shift [/list] [b]Localization & Texts[/b] [list] [*] Improved the police computer tutorial text descriptions to mention all applications and their brief functionality and importance [*] Improved various tutorials [*] Fixed various localization bugs [*] Fixed various typos and text formatting errors in the police handbook [/list] [b]Sounds[/b] [list] [*] Fixed expired ID detainment triggering wrong VO (expired license plate) [*] Fixed missing voice line and subtitles for arresting an NPC for carrying a switchblade [/list] [b]UI[/b] [list] [*] Various UI improvements [*] Fixed back button in audio settings not being clickable [/list] [b]Miscellaneous[/b] [list] [*] Fixed various crashes and fatal errors [*] Fixed various graphical bugs and glitches [/list] [b]Changes from Beta to Stable[/b] [list] [*] Added new tutorials for background checks [*] Reduced the total amount of past violation records shown in background checks [*] The "Gladiator 6" is now unlocked with the second neighborhood in Downtown [*] Fixed some buildings not properly rendering shadows in the distance in Downtown district [*] Fixed a missing building in Baytown neighborhood [*] Improved police handbook entry and tutorials for background checks [*] Improved the police computer tutorial text descriptions to mention all applications and their brief functionality and importance [*] Added new entry to background checks: "ID Status" [*] Fixed that background checking an NPC that was asked for ID without justification gave the NPC evidence to make it justified [*] Fixed wanted NPCs not having an open warrant in background checks [/list] https://store.steampowered.com/app/997010?snr=1_2108_9__2107