Global release schedule, an official handbook, and our very first changelog!

Police Simulator: Patrol Officers

Welcome to Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.

[img]{STEAM_CLAN_IMAGE}/39820260/d9290afeb37998b5cd6f16d33986e0891db97526.jpg[/img] [i][h3]Fellow officers,[/h3][/i] it's finally time for release! After years of work (and tons of love, sweat, and pixels), [b]Police Simulator: Patrol Officers[/b] will launch in Steam Early Access... TOMORROW! We're not going to lie here: It's hard to believe that we have reached this point. To prepare you for the launch in the right manner, we've crafted a very helpful and lovely overview for you! [hr][/hr][h2]When does the game release exactly?[/h2] [b]Police Simulator: Patrol Officers[/b] will launch worldwide on June 17, 2021 at 5:00pm CEST - or 17:00 o'clock, if you prefer that way of writing the time. Don't worry, we've been so kind and have created a very nice map showing you [i]*exactly*[/i] when the game will release in your time zone - take a look at the map above! [hr][/hr][h2]Where can I contact you for help?[/h2] Stuck? Questions about the future of the game? Technical issues? We're here to help! The teams at astragon and aesir will hang around [url=https://steamcommunity.com/app/997010/discussions/0/][b]in the Steam Forums[/b][/url] and respond to your questions. [list] [*][url=https://steamcommunity.com/app/997010/discussions/0/3068621701744952185/]Check out this thread if you want to report bugs.[/url] [*][url=https://steamcommunity.com/app/997010/discussions/0/3068621701744963875/]Check out this thread if you want to give suggestions and feedback.[/url] [/list] You can also contact us via our official Socials! Our team will respond to your questions both in the comments and via DM. [list] [*] [url=https://facebook.com/policesimulator]FACEBOOK[/url] [*] [url=https://twitter.com/polsimulator]TWITTER[/url] [*] [url=https://instagram.com/policesimulator]INSTAGRAM[/url] [/list] We also have an official Discord! Here, both teams at astragon and aesir (plus awesome community members!) will respond to your questions! [list] [*] [url=https://discord.gg/astragon]Visit our Discord here![/url] [/list] Last but not least, you can also contact our technical support team via email, should you prefer that: [b]helpdesk@astragon.de[/b] [hr][/hr][h2]Do you have an additional guide or something like that?[/h2] Good question! We have created a *huge* handbook with all details about... basically everything! Are you unsure if your decision is lawful? Do you need to double-check if something is a violation or not? We got you covered! Check out [url=http://news.patrol-officers.com/docs/Police%20Handbook%20Launch.pdf][b]the official handbook for our new police rookies[/b][/url] for more details - of course, you can also find it in-game! Feel free to use it for the creation of guides, wikis, and other stuff as well. Highly welcomed by the entire team! :) [hr][/hr][h2]We're planning a Launch Stream![/h2] Yes, you read that correctly! For tomorrow, we plan to host a live stream in anticipation of the launch. It will start at 3:30pm CEST (6:30am PST, 9:30am EST) and feature several members of the development team at aesir interactive! We'll stream simultaneously on [url=https://www.youtube.com/channel/UCGyMY8nNM0kDEesCYKDjgwA][b]YouTube[/b][/url], [url=https://www.twitch.tv/astragon_entertainment][b]Twitch[/b][/url] & on the [url=https://store.steampowered.com/app/997010?snr=2_groups_partnerevents_][b]Steam store page[/b][/url]. More details follow tomorrow! [hr][/hr][h2]The Day One Changelog[/h2] In the last few days, we've watched a bunch of live streams and let's plays - and wow, have there been a lot of them! Dozens? Hundreds? Thousands? We lost count. Don't worry, we didn't just watch things, we also noted down a bunch of suggestions and a few bugs! Ahead of launch, we have already started working on a first update to improve the game right before all of you get your hands on it. Should you have already seen some gameplay impressions, you'll appreciate some of these changes for sure. I mean... we now have VOICEOVERS! REAL VOICEOVERS! Without further ado, here's what has been changed in the last few days: [b]Localization & Texts[/b] [list] [*]Voice overs added for German and English [*]Reimported dialogue tables [/list] [b]UI[/b] [list] [*]Replaced coded keys in tutorial texts with dynamic button prompts [*]The car icon was shown on the compass and map during a foot patrol [*]Fixed clipping setting of map app so the legend was not visible outside the app widget during "open map app" animation [*]Fixed waypoint marker not clearing in-between shifts [*]Callout timer now stops when the game is paused [/list] [b]Gameplay[/b] [list] [*]Focus Mode time changed from 1.25s to 0.75s and transition duration changed from 0.5s to 0.2s [*]Increased Ranged Stun Gun's range from 4.57 m to 10.67 m [*]Fixed some errors in shift report calculation and how score attributes are recovered from savegames [*]Fixed player lost conduct points for arresting a wanted person that carried an illegal item [*]Fixed invalid location for an accident callout [/list] [b]Game World[/b] [list] [*]Adjusted building in North Point that was not positioned correctly [*]Fixed NPVs which were clipping into each other in Beaufort Landing parking lot [*]Adjusted graffiti design that was hidden behind asset [*]Adjusted misaligned markings [*]An entire building was missing - we found it and brought it back to its place! [*]Another building was roaming around in the street... not anymore! [*]Cleaned up tree textures [*]Reworked meshes [/list] [b]NPC[/b] [list] [*]Fixed crime scene NPCs [*]Fixed fleeing NPC that had to be tasered but was still marked as police brutality [*]NPC clothes fixing and adjusting color names [*]Fixed that Service Vehicle People did exit their vehicle too far away from target location [*]Applied atmospheric emission to skin areas only [*]Fixed that no resident was found for NPV that player rammed into [/list] [b]Cars & Parking[/b] [list] [*]Fixed car engine setup not resetting when starting new shifts [*]Fixed patrol car state from last shift carrying over to new shift [*]Fixed patrol cars missing collision [*]Adjusted parking proxies and adjusting their placement [*]Checked the parking spot proxies for placement [/list] [b]Sounds[/b] [list] [*]Fixed vehicle sound for cruiser not matching RPM [/list] [b]Stability Improvements[/b] [list] [*]Fixed a crash after getting run over by a car [*]Fixed random crash on startup [/list] [b]Miscellaneous[/b] [list] [*]Improved all tutorials [*]Fixed tutorial triggering at the wrong time [*]Fixed a warning caused by a replicated property not being replicated properly [/list] https://store.steampowered.com/app/997010?snr=1_2108_9__2107