Our Early Access Roadmap for Police Simulator: Patrol Officers!

Police Simulator: Patrol Officers

Welcome to Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.

[img]{STEAM_CLAN_IMAGE}/39820260/05421cdaec668fc31b93cafea1b179fd131798ee.jpg[/img] [i][h3]Fellow officers,[/h3][/i] you probably know it already, but here's a quick reminder: [b]Police Simulator: Patrol Officers[/b] will finally release on June 17, 2021! As we're starting in Steam Early Access, our plan is to involve you, the player community, early on. Your feedback is very important: Together with you, we want to create a great user experience while expanding the game bit by bit in the upcoming months. We see this game as a challenge, a big chance, and an extraordinary journey. We will try to improve [b]Police Simulator: Patrol Officers[/b] and enhance it wherever possible. That said, everyone on the team is looking forward to collaborating closely with you - so, be prepared! Grab your badge and get ready for duty! [h2]A few things about the roadmap[/h2] With this roadmap, we want to give you an overview of what is planned in the near and broader future of [b]Police Simulator: Patrol Officers[/b]. As you can see, we've already laid out the first four 'bigger' updates, starting with [i]The Background Check Update[/i] coming in early July. However, thanks to your feedback, we've already collected so many new ideas which we want to bring to the game! We don't have an exact date for these yet, but we'll inform all of you as soon as we can. Of course, everything is always subject to change... game development is often unpredictable. Speaking of informing you: We will regularly update [b][url=http://roadmap.patrol-officers.com/]our official Trello board[/url][/b] with all details surrounding the latest developments in Police Simulator: Patrol Officers! You should definitely bookmark it to stay up-to-date at all times! [img]{STEAM_CLAN_IMAGE}/39820260/380a8f9a0787a7050e51a7915a653141a40d0caf.jpg[/img] [h2]I've taken a look at the Trello board - what do the different labels mean?[/h2] It's actually pretty simple! [list] [*][b]Green Label [/b]- Indicates that this piece has been shipped! It is now part of the game. [*][b]Yellow Label[/b] - Indicates that development on this piece has been completed and that it is ready to ship with the next update. [*][b]Orange Label[/b] - Indicates that an item is in beta mode and currently being tested. [*][b]Purple Label [/b]- Indicates that we started working on this item with no ETA yet. [*][b]Blue Label[/b] - Indicates that work has not started on this piece and that we're still evaluating the scope, the fit, and all other connected constraints and possibilities. Tell us your opinion why you want a blue labeled item in the game and vote for it! [*][b]Red Label [/b]- For the moment we have decided against implementing this item. There are various reasons, why we had to make this decision. There may be a time where this item gets re-evaluated. [/list] [h2]How do you evaluate and conclude if a suggestion gets a Blue or Red Label in the Trello Board? [/h2] Our developers and designers will come together regularly with the community managers to discuss and evaluate all available input. We want to have a good mixture of user impressions and aim to achieve the following goals: [list] [*]We want to stay with our current quality level or even improve it if possible. [*]We want to have a low bug amount and especially no critical or blocker gameplay bugs. [*]We want to secure save game stability so that you don't need to replay the game from the beginning after we release a new update. [*]We want to show steady and healthy progress during Early Access.  [*]We want to grow the game by adding new features, new content and further improvements [/list] Okay, our goals are clear! But what's still missing are our criteria for deciding which content and features will make it into the game. While evaluating them, we go by the following questions: [list] [*]Does the item fit into our roadmap timewise? [*]Does the item meet our goals (see above)? [*]Is the staff with the right skill set available in the next weeks and months? [*]Is the item connected to the gameplay? [*]Is the item connected to other items already in the game? Do we need to develop prerequisites first or refactor an existing system or feature? [/list] [h2]How will your updates look like?[/h2] We have decided to introduce three different categories for our updates: [list] [*][b]Hotfix[/b] - Fast fixes of broken but existing items in our current game version. [*][b]Patch[/b] - Fixes bugs, adds improvements and tiny, small or sometimes medium items. [*][b]Package[/b] - Bigger update with focus on a special topic. Several months and multiple developers contribute here. Includes especially huge and large items. [/list] [h2]We need your feedback![/h2] Nothing is more important than your feedback - so keep it coming! We've gotten so much great input in the last few weeks and we're so overwhelmed by all your amazing suggestions. If you want to get in touch directly with the team, feel free to follow us anywhere to take part in the conversation: [b][list] [*] [url=https://facebook.com/policesimulator]FACEBOOK[/url] [*] [url=https://twitter.com/polsimulator]TWITTER[/url] [*] [url=https://instagram.com/policesimulator]INSTAGRAM[/url] [*] [url=https://discord.gg/astragon]DISCORD[/url] [*] [url=http://roadmap.patrol-officers.com/]TRELLO BOARD[/url] [/list][/b] Oh, and wishlist the game now to get notified when the game releases in Steam Early Access on June 17! https://store.steampowered.com/app/997010?snr=1_2108_9__2107