Hotfix Update 1.0.2 + Beta Announcement

Police Simulator: Patrol Officers

Welcome to Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.

[img]{STEAM_CLAN_IMAGE}/39820260/fee8889d214c04a33073d52740fa1d475a4dc641.png[/img] [i][h3]Fellow officers,[/h3][/i] we've just released the Hotfix Update 1.0.2 for [b]Police Simulator: Patrol Officers[/b]. It includes a bunch of balancing changes, bug fixes, and overall improvements - all based on your incredible feedback! You can find the full changelog down below. In addition, we're pleased to announce that on Monday (that's June 28, 2021), the Open Beta for the [b]Background Check Update[/b] will start! It will be open to all players and we will provide you with clear instructions on how to enter the very same day. Please lookout for more details coming to you on Monday. We wish you an amazing weekend, [b]Your Police Simulator Team[/b] [h2]Changelog - Hotfix Update 1.0.2[/h2] [b]Progression[/b] [list] [*]Added 3 SP for justified search and frisking on vehicles and pedestrians. Previous value was 0. [*]Cruiser is now unlocked with 3 Duty Stars instead of 5. The car, once unlocked, is available in all areas for car patrol shifts. [/list] [b]Gameplay[/b] [list] [*]Set the Casual Mode as default [*]Radar Gun is now more efficient to use, as minimum measurement time is reduced from 2.0 to 0.5 [*]Car Patrols vs Foot Patrol shift chances updated from 50:50 to 60:40 respectively [*]Increased FPV height of camera by 10 for utility for better view [*]Reduced chances of vehicles driving with broken windshield from 8% to 3% [*]Underglow Light chances reduced from 3% to 1% [*]Chances for dynamic accidents have been increased by a bit, from min 3% & max 10% across recklessness levels to new values of min 5% & max 15% across different levels [*]Adjusted CP loss for unjustified towed car [*]Fixed unjustified handcuffing, illegal items [*]Fixed arrests based on positive DUI tests in traffic stops, that were often flagged as unjustified [/list] [b]Save Games[/b] [list] [*]Fixed an issue that prohibited the creation of a save game, leading to loss of progression [*]Added savegame status to escape menu [*]Added a popup error whenever the savegame system failed to save to disk [*]In the escape menu, the last time a save game was created is now displayed [/list] [b]Crashes[/b] [list] [*]Fixed title crash when the player returns to main menu [*]Fixed title crashes when photographing accident evidence [*]Fixed crash when photographing in accident [*]Fixed a crash while managing an accident [*]Fixed tutorial system crash caused by invalid data [*]Fixed tutorial system crash when transitioning game flow states [*]Fixed a crash caused by failure to find the encounter when trying to spawn intuition feedback [/list] [b]Police Car & NPVs[/b] [list] [*]Improved Driving: Improved acceleration after engine start, improved general handling, increased feel of weight [*]Adjusted the time required to pace NPVs reduced from 4.5s to 2s [*]Reworked how Stop Signs and Red Lights player violations evaluate player location [*]Fixed drivers in accidents not using correct exit waypoints and therefore blocking another lane [*]Fixed vehicles being towed killing the player by disabling collision while being loaded onto the truck [*]Adjusted all NPV physics assets to improve physics collisions in accidents [/list] [b]Sounds[/b] [list] [*]Slightly adjusted vehicle sound for utility and Cruiser [*]Fixed dispatch not stopping to shout at the player when shift is over and when already in debrief / game over / shift selection[i] (GET BACK TO THE PRECINCT, NOW!!!)[/i] [*]Feedback VO from dispatcher after shift over is now 5 min instead of 1 min [/list] [b]Localization & Texts [/b][list] [*]Mention of unlocking patrol car at the end of all neighborhood unlocks has been taken out from the unlock pop-up for neighborhoods [*]Tutorial now correctly displays 'Pull Over Sign' instead of 'Ladle' [*]Fixed a couple of handbook and background check text overflows caused by very long strings in German localization [/list] [b]UI[/b] [list] [*]Fixed compass UI overlapping pacing UI [/list] [b]Miscellaneous [/b][list] [*]Fixed players getting stuck in object for the most common objects [*]Rebuilt some level LODs [*]Fixed no key binding control in settings for the Focus Mode [*]Fixed a bug where the player was stuck in the shift selection after continuing a career last saved in the district selection [*]Fixed the animation of medics and arrest backup officers when escorting NPCs [*]Fixed most (or all) flying cars in accidents and improved dynamic accident positioning [/list]