Our Forth Weekly Hotfix Update is Now Available!

Conqueror 940 AD

Conqueror 940 AD, a casual turn-based medieval town-builder where your decisions matter. As an ousted prince, you stumble upon empty land to build a kingdom from. How you fare and what you do with your rising power is up to you. Build, research, plan, do battle, and maybe even fall in love.

Our forth weekly hotfix update is now available featuring a more tactical battle system (see notes below), bug fixes, balancing, and more! (Final petition fixes are to come.) Grab it now. Thank you all for your patience and support. [h1]v1.0.5 Hotfix - April 30, 2021[/h1] [list][*]Added: Each troop type now has another type it is strong against and another it is weak against. Strong means more damage dealt, and weak means less. Calvary > Archers > Infantry > Spearmen > Calvary ...and so on. (See the in-game encyclopedia for details.) [*]Added: You may now change a research field that is still at 0% progress. [*]Updated: Population caps are now higher. [*]Updated: Tax income is now lower. [*]Updated: When recruiting troops, stronger troops are now shown at the top instead of the bottom. [*]Fixed: Inaccurate trade adjustments. [*]Fixed: Trade prices sticking on last selected kingdom. [*]Fixed: Trade prices changing when switching away from a kingdom and switching back. [*]Fixed: Stalemates between certain troops. [*]Fixed: Text size increased for skills and trade tooltips.[/list] [img]{STEAM_CLAN_IMAGE}/38518297/ae24ad0e41d84356290b275c0cc0263568dd8ade.png[/img] Enjoy!