3/3/2021 Regular Update & Bug Fixes

Conqueror 940 AD

Conqueror 940 AD, a casual turn-based medieval town-builder where your decisions matter. As an ousted prince, you stumble upon empty land to build a kingdom from. How you fare and what you do with your rising power is up to you. Build, research, plan, do battle, and maybe even fall in love.

[h1]3/3/2021 Regular Update & Bug Fixes[/h1] We wanted to help new players get acclimated so have added a tutorial. We also added the ability to use troops to defend against raids. Defensive buildings matter to prevent raids but if it happens, use your troops to hold them off. Finally, We did a full rebalance with all researches and building costs. This was to make things less tedious in late game, and a faster pace in the early game. [h2]NEW CONTENT:[/h2] * You can now choose to defend against raids with your troops...or not. * Added a Tutorial * Added Raided resource sounds [h2]BUG FIXES:[/h2] * Fixed Importing multiple resources were only giving the player the first one (Thanks Nox Solus) * Changed: Town and Keep Walls, gatehouses, and towers updated * Fixed: Research and Building Reduction researches were not reflecting properly * Fixed: Missing completed sound on BTR for trade * Fixed: Population not adding correct amount * Changed: Added new team member to credits * Fixed: Subterfuging a kingdom to 0 would break game * Fixed: Forgot to remove kingdom buff when frequently battling them. Now fighting kingdoms multiple times wont see their power go up so quickly. [h2]GAME BALANCES:[/h2] [h3]RESEARCH:[/h3] * Granary: Reduce Days to 5 * Forestry: Reduce Days to 5 * Blacksmith: Reduce Days to 7 * Scribe Hut: Reduce Days to 6 * Town Hall 1: Increase Days to 2 * Improved Granary 1: Reduce Days to 15 * Improved Forestry 1: Reduce Days to 15 * Armory: Reduce Days to 8 * Carpenter: Reduce Dats to 8 * Stone Ammo: Reduce Days to 6 * Sling: Reduce Days to 8 * Mace: Reduce Days to 12 * Club: Reduce Days to 8 * Spiked Trench: Reduce Days to 24 * Barracks: Reduce Days to 12 * Stables: Reduce Days to 16 * Keep Log Wall: Reduce Days to 30 * Town Log Wall: Reduce Days to 35 * Training Ground: Reduce Days to 24 * Town Stone Wall: Reduce Days to 45 * Keep Stone Wall: Reduce Days to 45 * Keep: Reduce Days to 40 * Treasury: Reduce Days to 21 * Large Keep: Reduce Days to 45 [h3]BUILDING COSTS:[/h3] * Blacksmith 1: Reduce Gold to 650 * Blacksmith 2: Reduce Gold to 2000 * Redoubt: Increase Wood to 50 * Scribe Hut: Reduce Wood to 300 * Barracks 2: Increase Gold to 700 * Barracks 3: Increase Gold to 1250 * Spiked Trench: Reduce Gold to 1400 * Spiked Trench: Reduce Days to 18 * Town Hall 2: Increase Gold to 350 * Town Hall 2: Increase Wood to 150 * Library: Reduce Gold to 2000 * Library: Reduce Stone to 250 * Carpenter 1: Reduce Gold to 600 * Carpenter 1: Increase Wood to 250 * Carpenter 2: Increase Days to 18 * Carpenter 3: Increase Days to 28 * Half Stone House: Reduce Stone to 400 * Moat: Reduce Days to 40 * Training Ground: Increase Wood to 650 * Town Log Wall: Increase Gold to 750 * Town Log Wall: Increase Wood to 1200 * Stone House: Reduce Stone to 2500 * Town Hall 3: Increase Gold to 1500 * Town Hall 3: Increase Wood to 500 * Town Hall 3: Increase Stone to 750 * Brothel: Reduce Wood to 1200 * Brothel: Reduce Stone to 1500 * Brothel: Reduce Gold to 2500 * Keep Stone Wall: Reduce Days to 60 * Town Stone Wall: Reduce Days to 75 * Mason: Increase Gold to 750 * Treasury: Reduce Days to 30 * Treasury: Reduce Gold to 3000 * Treasury: Increase Wood to 1000 * Treasury: Increase Stone to 1500 * Town Hall 4: Increase Wood to 2500 * Town Hall 4: Increase Stone to 2500 * Town Hall 4: Reduce Days to 50 * Town Hall 4: Increase Gold to 6000 * Grand Library: Reduce Gold to 5000