Conqueror 940 AD, a casual turn-based medieval town-builder where your decisions matter. As an ousted prince, you stumble upon empty land to build a kingdom from. How you fare and what you do with your rising power is up to you. Build, research, plan, do battle, and maybe even fall in love.
[img]{STEAM_CLAN_IMAGE}/38518297/b9786ec401aa5c8bbfbc00d6dc04786f5166d989.jpg[/img]
We did it! Conqueror 940 AD has finally left Early Access! In celebration, the game is 25% off for launch week! Don't miss out. Grab it now for yourself and everyone you've ever known.
https://store.steampowered.com/app/1358260/Conqueror_940_AD/
[h1]v1.0 Release Update:[/h1]
[list][*] Added: Kingdom attacks if they hate you.
[*] Improved: Trade Panel size and usability.
[*] Improved: Tournament UI.
[*] Improved: Trade toggle/panel actions.
[*] Improved: BTR report of battle preparations.
[*] QoL: Updated player feedback when trade is initiated.
[*] Added: Crafting researches to speed up weapon crafting.
[*] Added: Button to skills tab to show list of skills at a glance.
[*] Added: Seasons to the kingdom.
[*] Dialogue fixes (ongoing).
[*] Fixed: Toggling trade on and off while the caravan is away.
[*] Fixed: Tournaments now open when Training ground is built, not TG AND arena. Removed arena requirements.
[*] Fixed: If you are highly skilled in bartering, kingdoms will no longer give you money to buy their resources.
[*] Fixed: Manpower gauge breaking.
[*] Fixed: Trade getting stuck at 100% and not completing.
[*] Fixed: Lowest difficulty was getting bandits. Now does not and kingdoms don't attack.
[*] Fixed: Code clean up that would occasionally break end turn button.
[*] Changed: Buffed Kingdom troops when relations are strong.
[*] Changed: Increased save files up from 4 to 10.
[*] Updated: Expanded encyclopedia.
[*] Updated: Bandit icons in the battle map.
[*] Removed: Pricing change was no longer being utilized and was just confusing in trade panel.
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