New Update: Player Requests

CHKN

Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/3fc2a47ce3e93a8ad8b37596dd4800e4147b9e49.jpg[/img] You guys have been requesting quality of life improvements to inventory management so here they are! (Thanks, btw.) This update also has multiplayer fixes, ability balancing and other creature improvements, and more. Check out the patch notes below and download the update to try for yourself. Let us know what you’d like to see next and vote in our polls over on the [url=http://www.discord.gg/CHKN]CHKN Discord[/url]. [h1][b]Inventory[/b][/h1] [list][*] SHIFT-CLICK an item to automatically move it between hotbar/inventory and chests [*] DOUBLE-CLICK an item to gather all loose items of the same type. For example, double-clicking one Small Chicken Body in inventory will grab any other stacks of Small Chicken Body and join them all together in one stack. Super handy when you’re low on inventory space. [*] The store all/pick up functionality now works as intended [*] Fixed frame drops that were due to inventory refresh[/list] [h1][b]Multiplayer[/b][/h1] [list][*] Fixed spawning in the sky or underground when a client returns to a local game from multiplayer [*] Fixed possible ID collision errors with client party creatures when returning to their local game from a multiplayer game [*] Fixed creature teleporting on dismount for clients [*] Fixed client vs host Lifeshaper mismatches [*] Fixed client party creature UI textures [*] Fixed client riding when set to automatic mode [*] Fixed client creature database record assignment [*] Fixed initial quest state when returning to local game if not complete [*] Fixed treadmill animation for clients [*] Fixed client null exception on creatures when loading data[/list] [h1][b]Creatures[/b][/h1] [list][*] [b]AI[/b] [list][*] Party creatures will now walk outside of the build sphere and no longer scream endlessly, thank goodness [*] Creatures will bunch up less often when investigating sounds [*] Fixed certain creatures knocking into the player and not backing up depending on how they were built [*] Fixed creatures becoming untamed when removed from the party[/list] [*] [b]Abilities[/b] [list][*] Charge and Dash no longer cause slow movement when hit if active [*] Laser Eye aiming is now slower and damage has been slightly reduced to balance its power [*] Dash now requires movement speed rather than agility [*] Fixed Egg Missile and Web abilities not firing in some cases[/list] [*] [b]Physics[/b] [list][*] Fixed creature popping up while moving or rotating [*] Fixed abrupt movement stoppage on creature Dash [*] Fixed a bug with creature-to-creature collision[/list] [*] [b]Animation[/b] [list][*] Changed the order of angle calculation in look mode to do secondary axis first (twist before bend) to improve creature look animations [*] Improved look targeting for end block when it's also the root block (This fixes creatures looking at odd angles.) [*] Set block animations to default to neutral emotion on creation (prevents odd eye states when adding blocks) [*] Turned off chain animations in tutorial edit mode to prevent issues [*] Fix to tutorial from voxel fix [*] Added autovoxel and voxel-to-parent to the Life Block add logic [*] Added autovoxel and voxel to cursor creation[/list] [/list] [h1][b]Other Improvements/Fixes[/b][/h1] [list][*] Added support for ultrawide aspect ratios (21+:9) [*] Fixed a bug with treadmills that caused the screen to blur [*] Disabled occlusion culling when Ansel is active for those sweet screenshots [*] Texture quality is now only set on application start to prevent unresponsiveness (This means any changes made from the options menu will require a restart.) [*] Seeing 2x Lifeshapers when doing an action with it equipped is fixed [*] Added the ability for us to send in-game dev responses to players who submitted the feedback form so we can assist with any issues, ask for more info if needed, or just say thanks! [*] Fixed a bug where it was possible to spawn more than the max amount of party creatures, whoops [*] Fixed torch shader z sorting [*] Fixed a bug with the creature database that would cause it to display duplicates of the same creature [*] Fixed a bug in the world streaming system that could cause sacks and other movable entities to fall through geometry [*] Fixed chicken armor art when dropped in the world [*] Fixed stat bars for items when inspecting them [*] Added safeties to entity loading/unloading to prevent saves from erroring on load [*] Fixed out of bounds exception for creatures[/list] Don’t forget to subscribe to your [url=http://www.youtube.com/chknchannel]YouTube channel[/url] for our dev streams, sneak peeks at upcoming updates, and playlists featuring community Let’s Plays. Happy adventuring! [i]- Team CHKN[/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/8758270108a6246506e6a1ec98f105525f7fc7be.jpg[/img] https://store.steampowered.com/app/420930/CHKN/