Hotfixes for Top Player Reports (Saves & Multiplayer)

CHKN

Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/3f440095d8f7b979da54aad88815ecfa5d7d5f1d.jpg[/img] Thank you so much for the bug reports since the last update! The in-game feedback form sends us a ton of info along with your reports and it really helps us squash these bugs more quickly. We’ve released a few patches with many fixes since then, including the top-reported issues with saved games and multiplayer, so here are all the patch notes in one place. You can also report bugs and see patch notes as soon as updates are released over on the [url=http://www.discord.gg/CHKN]CHKN Discord[/url]. Happy Friday! [h1][b]Creature Improvements[/b][/h1] [list][*] Friendly creatures do a better job avoiding running into the player when pathing. [*] Creature movement improved so they backup correctly when walking into them. [*] Creature to player collision is now less erratic during combat. [*] Charge ability to will no longer damage structure floors. [*] The player will now dismount automatically when a creature is affected by a control-based status effect (fears, possessions, etc). [*] Possession abilities (like Purrfect Charm) are now represented in the UI when active on a creature. [*] Increased mill and hatchery out-of-range distance slightly, and a message is now displayed if a party creature cancels a job at a mill or hatchery due to moving out of range.[/list] [h1][b]Gameplay Improvements[/b][/h1] [list][*] Club tool can now break stone. [*] Fire will now be put out when underwater. [*] Reduced incoming damage if the player is hit while riding. [*] Changed Life Shaper level to learn new recipes. [*] Player weapon melee range increased. [*] Riding a creature can now automatically toggle to third-person camera. [*] Depth of field added to post processing. [*] Added new console commands to rescue missing Loot and Chests: /LiftLoot and /LiftChest [*] Shift + Click shortcuts for managing inventory now works with either shift keys[/list] [h1][b]Multiplayer Bug Fixes[/b][/h1] [list][*] Fixed bug that broke a client’s saved game if the host changed the game mode to Adventure from Creative game via the console command. [*] Fixed the map showing the “other player” indicator for yourself in multiplayer games (now just correctly displays the “self” indicator). [*] Fixed riding state in multiplayer where players did not sit on the saddle correctly for clients. [*] Fixed party creatures not syncing correctly for clients if spawned through the creature collection. [*] Fixed bug where creature guardians and other player’s tamed creatures could be tamed. [*] Fixed feedback for clients when striking things they cannot break. [*] Disabled taking damage for clients in multiplayer until they have finished loading. [*] Chests now show the correct items for clients. [*] Fixed creature naming bug in party screen for clients in networked games. [*] Fixed errors with tamed creature data in networked games. [*] Fixed players becoming invisible over time. [*] Fixed saddle and structure casting on the wrong player in networked games.[/list] [h1][b]Other Bug Fixes[/b][/h1] [list][*] Added a fix to infinite loading when continuing a save [*] Added save game corruption check to attempt to recover if in a bad state. [*] Fixed bug with achievements that failed to include player’s tamed creatures as contributors. [*] Fixed garbled looking creature arms that would appear at times. [*] Fixed party slots not reflecting actual state on game initial load. [*] Fixed fire rendering on stomps. [*] Fixed chicken wing flap sound timing and added sound to the right wing. [*] Fixed hatchery bug that would cause hundreds of eggs to spawn in the world, whoops. [*] Fixed egg physics so they don’t fall on LOD change. [*] Fixed issues with health and death values causing creatures to not see entities. [*] Added safeties to creatures where actions are being done on them before they are fully assembled. [*] Fixed bugs with Purrfect Charm ability. [*] Fixed an exploit allowing use of infinite items. [*] Fixed item rendering when entering riding state. [*] Fixed bug in creature animation system that could cause it to be stuck in state that prevented it from using abilities. [*] Fixed the map compass waypoint icons. [*] Added safety code to animation networking to prevent running logic before creature is assembled. [*] Fixed a display issue with the countdown when an out of range creature is added to a party. [*] Fixed issues with navigation stopping distance that prevented creatures from using mills and hatcheries. [*] Fixed summon bug that prevented spawning a party creature. [*] Fixed Dragon animations. [*] Fixed teleporting underwater on death when riding a creature [*] Fixed issues with ride command distance checks. [*] Fixed bugs with creature collisions. [*] Fixed bug with camera offset when riding. [*] Fixed creature data issue that could cause save corruption and loss of party or tamed creatures. [*] Fixed non-responsive creature state [*] Fixed creature brush to correctly brush tamed creatures when used[/list] [h1][b]Known Issues[/b][/h1] [list][*] Summoning tamed creatures to join your party while in multiplayer isn't working. We’re looking into it![/list] If you have any other issues, please use the form in-game to send a report and we’ll take a look ASAP. You can also hop in the [url=http://www.discord.gg/CHKN]Discord[/url] to let us know… or just to say hello! [h1][b]Community Creature Ideas![/b][/h1] The CHKNeers over on [url=http://www.discord.gg/CHKN]Discord[/url] have been sharing great ideas with us. Everything from abilities to features to creatures, of course. Here are just a few, with concept art even! Flame has submitted a lot of great ideas but you can never go wrong with a frog. They also suggested it could be purple and poisonous instead. *takes notes* [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/df2c7cf956d5da89d84f734f57b4763535d958fa.png[/img] SlimeBoy123abc suggested this adorable axolotl be added to the game. It’s pretty hard to resist that face. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/3dd3a7d785b39c0774861c820067fdd4fd5343da.png[/img] And Tabletopcheese shared their idea of adding a spring part. Pure genius. We think the poachers would approve. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/2b39d244769747923d9e72c9848f6a115cc87b9c.jpg[/img] Keep them coming, everyone! We love all your creativity and will be spotlighting more amazing ideas in the future. You can share yours in the [url=http://www.discord.gg/CHKN]CHKN Discord[/url]. [i]- Team CHKN[/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/8758270108a6246506e6a1ec98f105525f7fc7be.jpg[/img] https://store.steampowered.com/app/420930/CHKN/