Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/5d0048f10c328c23b65f96d08119511a7dfac42d.gif[/img]
The Dragon makes its triumphant return thanks to all the CHKNeers that voted over on [url=http://www.discord.gg/CHKN]our Discord[/url]! Plus, by popular request, leg blocks can now be arms depending on where they’re placed. There is also a new heart resource for building creatures, tamed creatures have been improved, and more. Check out the patch notes below and download the update to try the new features and improvements for yourself! And be sure to join us Tuesday (6/11) for next dev stream! More info below.
[h1][b]New Creature Type: Dragon![/b][/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/f5479af5fcea9e8813a07a05b8adff33c691043d.jpg[/img]
[i]Majestic.[/i]
[list][*] Wing, leg, eye, mouth, tail, horn, spike, and body blocks (from S - XXL and half sizes) are all added to the game. Show us what you build!
[*] New Dragon-based wild creatures have been added to the world. Find them in Adventure mode to nab their blocks or discover their new abilities. Speaking of which...
[*] You can’t have a Dragon without FIRE. The Fire Breath ability has been added.[/list]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/4ae9f339665ccc027875e18a81745c1de9984b14.jpg[/img]
[i]Just… be careful where you point that dragon mouth.[/i]
[list][*] Add a Dragon Tail for the other new ability: Tail Slash.[/list]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/1c7bf6854e5cd91fd4c7a14cfe894ca4b7e7c907.jpg[/img]
[i]Swoooosh![/i]
[h1][b]Arms Added![/b][/h1]
[list][*] By popular request, legs can now be arms!
[*] Depending on where you place it, a “limb” block will act as an arm or leg. If it touches the ground, leg! If not, it’s treated as an arm and animates/acts accordingly.
[*] That means it’s now much easier to tell when a leg will touch the ground or act as an arm when you add it to a creature while building.
[*] Arm abilities coming soon (like Cat Scratch)![/list]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/acf8b98e76bdae798dd723db9180ba0f96a9bbf9.jpg[/img]
[i]Same pig limb block acting as a leg (touching the ground) and an arm on the same creature. The pig becomes man![/i]
[h1][b]Creature Building Resource: Hearts[/b][/h1]
[list][*] Building new creatures now requires a Build Heart resource.
[*] Build Hearts are obtained by defeating a temple and getting the Lifeshaper upgrade.
[*] Hearts can also be gained by dissembling tamed creatures.
[*] You can see the total number of Build Hearts you have on the player stats screen.[/list]
[h1][b]Tamed Creature Improvements[/b][/h1]
[list][*] Once a creature is tamed, you now own it and it can be swapped in and out of your party at any time.
[*] Tamed creatures will no longer experience perma-death. They can be revived by sacrificing Life Blocks just like other owned creatures.
[*] Removing a tamed creature converts it back into Life Blocks.
[*] Keep track of all your tamed creatures by clicking the Tamed Creatures button on the Party screen.[/list]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/d404cdfdf5690231a4169ab42a28e8f3c316abff.jpg[/img]
[i]My army grows….[/i]
[list][*] Reduced the number of abilities a creature can have to 6 (from 8) to encourage building multiple creatures.
[*] Creatures will no longer help destroy structures. Sometimes you gotta do the dirty work yourself.
[*] Increased Cat, Dog, and Spider leg movement speed slightly.
[*] Creature bite strikes now have variable timings based off the length of the neck to make them feel snappy.
[*] Creatures now spawn at different levels that will affect overall CP.
[*] Creature revive in Creative mode is now free.
[*] Choose to spawn wild or tamed when spawning a creature in Creative mode.[/list]
[h1][b]Gameplay/UI Updates[/b][/h1]
[list][*] [b]NOTE:[/b] Due to a save system upgrade, all defeated bosses and their protected Lifeshapers will have returned to temples in your existing saved games. This means you can get additional Lifeshaper levels in those games! Enjoy.
[*] Party creature UI now always displays on the HUD to show which creatures are assigned, active, or incapacitated.
[*] Removed the radial menu from creatures. Instead, interact by using the party screen and the Lifeshaper.
[*] With the radial menu gone, Ride now gets a dedicated button! By default, press [R] while facing a creature to mount it. [R] again while riding to dismount. (You can change all bindings in the Options menu.)
[*] Removed automatic riding from the riding blanket. Only the saddle will grant this.
[*] Vials in creative mode are now thrown on mouse click.
[*] Added a Co-op mode toggle to the Host Game menu.
[*] Brick and ingot recipes tweaked.
[*] Handy tips added to loading screens.
[*] Improved creature mill assignment screen to assign on click.
[*] Added ability to release creature from mills with world interaction key.
[*] Tool and outfit stations now require the structure station to be built.
[*] Changed hatchery to use assign creature menu.
[*] Stat scaling added to venom and fire damage.
[*] Sleeping parents no longer wake up when hitting their eggs.[/list]
[h1][b]Bug Fixes[/b][/h1]
[list][*] Fixed teleporting to random location when mounting a creature in a networked game.
[*] Fixed bugs with per frame damage that would grant too many items when destroying bushes, trees, etc.
[*] Fixed treadmills appearing from a previous save or networked game.
[*] Fixed creature yell ability animations.
[*] Fixed bad data entering creature sensing system that caused many issues.
[*] Fixed bad look angles.
[*] Fixed creature building cursor errors when switching menus.
[*] Fixed priority of which mouth is in control of a neck.
[*] Fixed issues with multiple heads.
[*] Fixed creatures not loading correctly when moving out of LOD range and returning to previous position.
[*] Fixed crafting structures not returning unused materials when being destroyed.
[*] Fixed a bug with save updating that broke party creature spawning.
[*] Fixed bug with creature wandering that caused them to stay still.
[*] Fixed a bug in follow distance calculation that caused creature to back up more than it should.
[*] Tamed creatures will no longer sleep when being saddled.
[*] Fixed bug with hatchery hatch time. Hatched creatures now start at level 1.
[*] Item name overlay background now sizes correctly to fit the text.
[*] Fixed a bug with switching states on players and creatures that would cause the wrong logic to run.
[*] Fixed hatchery egg position.
[*] Fixed possible bad states for creatures when using treadmills.
[*] Fixed to creatures picking up food instead of eating it.
[*] Fixed main menu news GIF decoder.
[*] Infinite fire bugs have been fixed.
[*] Old map waypoints are now properly removed when ending a game.
[*] Fixed Arena Intro UI alignment when in 16+:9 aspect ratios.[/list]
[h1][b]Dev Stream Tuesday @ 3:30 PM EST[/b][/h1]
Greg and John will be experimenting in Creative Mode with different scenarios and building dragons during our next developer livestream on Tuesday, June 11th at 3:30 PM EST. Come check out all the new features! Bring your creature ideas and your CHKN questions, or just drop by and say hello. See you there!
Watch on: ❤️ [url=http://gaming.youtube.com/chknchannel/live]YouTube[/url] | 💜 [url=http://www.twitch.tv/chkngame]Twitch[/url] | 💙 [url=https://store.steampowered.com/app/420930/CHKN/]Steam[/url]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/071b7e592e3222c6216ff2e18b0bc7556d91ac9e.jpg[/img]
[i]- Team CHKN[/i]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/8758270108a6246506e6a1ec98f105525f7fc7be.jpg[/img]
https://store.steampowered.com/app/420930/CHKN/