New Creature Builder Features!

CHKN

Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/7dd0ceb32739c923a973da35603b47f2d7765a01.gif[/img] This latest update has brand new features in the creature builder, improvements to creatures throughout the game, plus a ton of bug fixes thanks to our Discord helpers. If you have any feedback or issues to share, [url=http://www.discord.gg/CHKN]let us know on Discord[/url]! [h1][b]New Builder Features[/b][/h1] [list][*] Creatures now emote and look around while in build mode! This gives you a glimpse into their personality and lets you see how they’ll move before you exit the builder. (Plus, it’s just fun!)[/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/7f0f6e0955cfd6cef0260b975d202b1b1a00d951.png[/img] [i]“You want to put feathers where!?”[/i] [list][*] Creature’s stamina will not deplete while in build mode, so it won’t get hungry while you’re editing [*] Rigidity settings are now saved in undo/redo states [*] When clicking off a creature while Lock Selection Mode is active, your current selection will be deselected (instead of generating new blocks in mid-air) [*] Background blurring re-enabled so you can focus on what you’re building [*] And if you haven’t tried it out yet, we’ve also recently added better rotation and more block sizes for all animal types. Building has never been better![/list] [h1][b]Creature Behavior Improvements[/b][/h1] [list][*] Creatures will now get happy and excited when pet (in addition to the facial emotes) [*] Creatures will now back up and give space when you walk very close to them [*] Creatures will no longer look back through themselves when observing the environment [*] Friendly creatures will no longer do a death spin when the player walks on their backs or dismounts from a saddle [*] Spawning a creature from the collection now assembles it block by block [*] The creature AI sleeping priority has been reduced for wild creatures [*] General whistle commands are no longer applied to creatures powering mills (so they won’t stop working while you’re commanding your other creatures) [*] However, mill creatures will stop working if the player is attacked or the creature is attacked directly [*] Reduced creature animation stutter when colliding with another creature [*] You can now assign a creature to an empty mill without having to unassign it first [*] Reviving a creature now starts at 100% energy[/list] [h1][b]Quality of Life Improvements[/b][/h1] [list][*] You can now load prior saved game backups from in the game mode. (Hit [ESC] in game to see the option.) This helps in situations where save data is broken and you want to revert to an old version of your game. [*] Life Blocks no longer litter your inventory in Creative mode when removing them from a creature in the builder [*] The loot sack spawn distance has been increased so you can see it from further away [*] Added a field for contact info to the in-game feedback tool so we can contact you if you’re requesting help or more info is needed [*] Added party menu key bindings to messages [*] Added a new set of images/backgrounds to the loading screen rotation[/list] [h1][b]Bug Fixes[/b][/h1] [list][*] Fixed game state breaking bug involving items and sacks [*] Fixed possible ways to break a new game before building a creature in Adventure [*] Fixed an issue with creature AI and saddles that would cause it to freeze [*] Fixed creature spinning for clients in multiplayer [*] Clients will no longer get an infinite loading screen on death in multiplayer [*] Treadmill animation fixes for clients in multiplayer [*] Treadmill assignment fixes for clients in multiplayer [*] Physics layer fixes for when a client builds a creature in multiplayer [*] Fixed network syncing on chest and crafting structures for clients in multiplayer [*] Fixed interact and distance check mismatch for chests and crafting structures [*] Fixed applying force to the wrong entities which caused players to fly off creatures when dismounting [*] Fixed AI bug where creatures would stop working on a mill to break trees and bushes [*] Defaulted fur off for non Nvidia cards due to reported rendering errors (can be toggled in the options) [*] Fixed undo/redo in non-Adventure modes [*] Fixed creature neck eating animation [*] Added limiting to chain targeting to prevent underground targets and targets behind and above creature [*] Set forward chain look turn angle limits to be in line with upward twists [*] Removed all creature sprite creation hitches [*] Fixed health bar going to 50% after knockout in Arena modes [*] Fixed Game breaking bug after leaving and loading a save game [*] Fixed missing XXL mech dino block materials [*] Fruit respawning fixed, will now respawn after the correct amount of time if an area is left and returned to [*] Fixed double fruit spawning [*] Fixed red damage effect being stuck on screen [*] Fix respawning when not near set respawn location after death [*] Fixed a bug in AI that made creatures not follow their target [*] Steam Workshop sync now triggers high priority download instead of polling to fix endless-trying-to-download subscribed creatures [*] Inactive party creatures now spawn at the right location if abandoned [*] Ram horn now highlights correctly when selected in the builder [*] Safety added to animation code to prevent bad states when building[/list] [h1][b]Workshop Creature Spotlight[/b][/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/f35272c26de37807e5bc72f975fae8f60c71b1a9.png[/img] We had to share this creative creature called [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1702091145]Giantconesnail by squidking[/url]. With a Movement Speed of 7.3, it’s actually faster than you’d think. Spawn a few, party up with your new snail army, and leave a slimy trail of destruction in your wake. *cackle* [i]- Team CHKN[/i] [url=http://www.discord.gg/CHKN][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11903998/8758270108a6246506e6a1ec98f105525f7fc7be.jpg[/img][/url] https://store.steampowered.com/app/420930/CHKN/