New Patch Release 3.0.0

The HELL

Welcome to the city-building game set in the depths of Hell. Assume the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically accurate human catastrophes. Are you ready to build and govern your own infernal city?

Hello everyone, We’re excited to announce that Mission 3's gameplay is now available, along with numerous bug fixes for Missions 1 and 2. However, we want to provide some context on the direction we're taking moving forward. At this point, we are facing a critical decision regarding our development priorities. As a studio, we are identifying key areas in our core gameplay—particularly Hauling, Mining, and Building—that need substantial improvement to meet the standards our community expects. With that in mind, we’ve made the difficult but necessary choice to focus on these reworks, as they are vital to the long-term success of the game. As a result, while Mission 3 is live, it is not in its final polished state. We won’t be delivering additional updates or polish for this mission in the short term as our team concentrates on overhauling the core mechanics. We appreciate your patience and understanding as we commit to enhancing the overall experience. Thank you for your continued support—we believe this rework will lead to a better, more enjoyable game for everyone. [h2]Game Balance[/h2] [b]Sinners[/b] [u]Builders[/u] [list] [*] Every subsequent Builder's effectiveness on construction speed reduced from 80% -> 60% [/list] [b]Sinner's Tomb[/b] [u]Level 1[/u] [list] [*] Waste cost to build decreased from from 3200 -> 3000 [/list] [h2]Features[/h2] [list] [*] Mission 3's gameplay is now released. [*] Pressing any key now will skip the introduction cutscene. [/list] [h2]Bug Fixes[/h2] [list] [*] There was a SFX when hovering over Titan's on the level selector in the Main Menu. It has now been removed. [*] There were a couple of typos within the level selector image. They have been updated and fixed now. [*] Load game would sometimes return you to the Main Menu. [*] Loading Mission 1 and winning would generate a black screen that would forever be stuck. [*] Mission 1 and Mission 2 had holes within the map that requires some patching. [*] All cutscenes shifted slightly due to the scaling up the previous week. Hence almost everything feels "off". This has now been readjusted. [*] Ballista and Catapults were showing the wrong build cost. [*] The queuing of Sinners to go into the Ballista would sometimes go wrong. [*] Sinners VFX that should be within the Ballista's launch bowl was position slightly out of the bowl. [*] Dreadful Tree was intersecting with map foliage. [*] Babel of Lies was not salvageable. [*] Statistics page still had the old name for a few structures. [*] Earthquake event would cause a reset of 7 Deadly Sins. [*] Sloth had not VFX on units. [*] Structures of the Sinner's Tomb and Abyss would stick out slightly when constructing / upgrading. [*] "Soul Expiration" typo has been changed to "Soul Agitation". [*] Totem structure highlights will be triggered even when another building is triggered. [*] Blood storage within structures could go into the negatives. [*] Fire HUD for Mission 2 was not showing. [*] Meteor VFX for Mission 2 was not showing. [*] Scale of Mission 2 was not set correctly. [*] VFX on Rangda's Spear was not correct. [*] Abyss and Waste Pile did not have the buttons to go to the next or previous building. [*] Camera would sometimes start falling and fall through the ground. [*] Unit movements would sometimes be blocked by densely placed buildings. [/list]