New BETA Patch Release 1.2.1

The HELL

Welcome to the city-building game set in the depths of Hell. Assume the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically accurate human catastrophes. Are you ready to build and govern your own infernal city?

Hi all We have updated the latest game version and makes the game more smoother. [h2]Game Balance[/h2] [b]Huts[/b] [list] [*] Cost to build Level 1 Huts increased 1000 -> 1500 [*] Occupancy amount increased from 5 -> 10 [/list] [b]Refineries[/b] [list] [*] Time to convert raw waste to waste increased from 12 seconds -> 30 seconds [/list] [b]Waste Piles[/b] [list] [*] Time to mine raw waste increased from 16 seconds -> 24 seconds [/list] [b]Dreadful Tree[/b] [list] [*] Cost to build Dreadful Tree increased from 9000 -> 12000 [/list] [b]Needle Cages[/b] [list] [*] Cries generated each time decreased from 20 -> 5 [*] Time to generate Cries increased from 20 seconds -> 36 seconds [*] Chance of Sinners dying each time Cries is generated increased from 0.5% -> 1% [/list] [b]Dead Hopes[/b] [list] [*] Fear generated each time decreased from 3 -> 2 [*] Time to generate Fear decreased from 72 seconds -> 42 seconds [/list] [b]Pandemonium[/b] [list] [*] Time to construct Pandemonium increased from 300 seconds -> 666 seconds [/list] [b]Sinners[/b] [list] [*] Max health of Sinners reduced from 100 -> 40 [/list] [h2]Bug Fixes[/h2] [list] [*] Mission Intro page sequence was wrong. [*] Decree events was not turning building mode off. [*] Wandering Soules was only roaming around The Wait. [*] The resource storage of buildings no longer fill up one resource at a time. Resources now fill up parallelly. [*] Resources no longer go above the set limit of the building. [*] Cutscenes had units that looked choppy. [*] Eternal Servitude was creating units even after turning it off. [*] Eternal Servitude Level 2 constantly had an SFX playing behind it. [*] Abyss construction time was incorrect. [*] Babel of lies construction time was incorrect. [*] Souls no longer get stuck on each other [*] Dead Hope could only recruit 10 sinner out of the maximum 30. [*] Buildings will get disconnected from the power path when building a new Heart or upgrading an existing Heart. [*] Eternal Servitude was not applying the penalty to switch units. [*] Eternal Servitude switching units did not not reset building time. [*] Eternal Servitude was unable to build new units upon switching. [*] Unassigning Hauler was getting stuck sometimes. [*] Dreadful Tree was able to trigger sacrifice without any Sinners in it to sacrifice. [*] Dreadful Tree's preview would disappear after click on the building more than twice. [*] Namazu's Tremor debuff was incorrectly affecting agitation and turning rate of Souls. [*] After Haulers would place a resource within the Eternal Servitude, the Hauler would sometimes be returned to the wrong point on the map. [*] Sound effect for placing an organic building was removed. [*] Subtitles in Mission 1's intro cutscene was adjusted. [*] Choker build cost was not correct. [*] Social HUD was visible before the button was supposed to be open. [*] Building details were not refreshing when it gets turned off by events. [*] Typos for Purgatoria in the bottom right HUD. [*] Social values were showing different values in the Statistics page and Social HUD. [*] Catapults' had their names overlapping each other in the building menu. [*] The Lore, Silence, had missing lore descriptions. [*] The Lore, Sanctuary, had placeholder text within it's description. [*] The Lore, Switch, had descriptions overflowing the frame. [*] Pandemik Eye sound effect kept repeating. [*] Drag cursors was visible during the cutscene. [*] Dreadful Tree did not have sound effect when placing. [/list] [h2]Features[/h2] [list] [*] Implement initial value for each different mission [*] More efficient calculation for Souls to increase game performance. [*] More efficient calculation for all building's resource production rate. [*] Buildings and Units update at a higher rate to increase performance. [*] Implemented Tooltip for Sacrificial Pit Details sacrifice panel [*] New camera shaking system. [*] Camera shakes now has sound effects. [*] Pandemik skill now has sound effects. [/list] Thanks for playing!