New Patch Release 2.1.0

The HELL

Welcome to the city-building game set in the depths of Hell. Assume the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically accurate human catastrophes. Are you ready to build and govern your own infernal city?

Hey everyone, This week's change comes from weeks and weeks of preparation from our artists and also the developers and both teams worked together to push out new visuals for all structures within the game. Hence, the bug fixes or minor updates were also focused on the buildings. Such as text typos, bad animation and so on. Do try it out and have a look at the new visuals for our buildings! [h2]Structure Name Changes[/h2] [list] [*] Hut I / II / III -> Sinner's Tomb I / II / III [*] Heart -> Bloody Pump [*] Refinery -> Sulking Refineries [*] Waste Pile Base -> Waste Pile [*] Catapult Mechanic -> Catapult [*] Catapult Skeleton -> Balista [/list] [h2]Features[/h2] [list] [*] New looks to the blood paths! [*] New looks to all buildings! [*] Namazu has two new idle animations! [/list] [h2]Bug Fixes[/h2] [list] [*] Multiple area like the side objectives were still using old resouce terms. The resource "Cries" has been updated to "Tears" in these places. [*] Eternal Servitude's tooltips would display empty information if the tooltip is opened while the building is in the process of being upgraded. [*] Waste Pile no longer reset after saving a game & salvaging. [*] Loading games now have a standard "burn-away" effect on top of the themed loading screen for that mission picture. [*] Poison Vineyard and its Saplings were not spawning. They have now been fixed. [*] Units would T-Pose within the Sacrificial Pit when sacrificing them. Now they have a "burning" / "dying" animation. We are sadistic like that. [*] Statistics page would show wrong information after salvaging that building. [*] Navigation & pathfinding fixes for units. [/list] This change is published as of 9 October 2024, 1:45PM UTC+8. Please allow some time for the changes to be reflected on your Steam build. Thank you so much!