New BETA Patch Release 1.2.3

The HELL

Welcome to the city-building game set in the depths of Hell. Assume the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically accurate human catastrophes. Are you ready to build and govern your own infernal city?

[h2]Game Balance[/h2] [b]Huts[/b] [u]General[/u] [list] [*] Upgrading time increased 180 seconds -> 300 seconds [/list] [u]Level 1[/u] [list] [*] Waste cost to build increased 1500 -> 1800 [*] Occupancy amount decreased from 10 -> 8 [/list] [u]Level 2[/u] [list] [*] Waste cost to build decreased 5600 -> 3600 [*] Cries cost to build increased 24 -> 120 [*] Occupancy amount decreased from 24 -> 16 [/list] [u]Level 3[/u] [list] [*] Waste cost to build increased 12500 -> 7200 [*] Cries cost to build increased 48 -> 300 [*] Fears cost to build increased 16 -> 36 [*] Occupancy amount decreased from 40 -> 30 [/list] [b]Warehouse[/b] [list] [*] Upgrading time increased 180 seconds -> 300 seconds [/list] [b]Eternal Servitude[/b] [u]General[/u] [list] [*] Upgrading time increased 180s -> 300s [/list] [u]Level 1[/u] [list] [*] Cries cost to build increased 30 -> 100 [/list] [u]Level 2[/u] [list] [*] Cries cost to build increased 50 -> 150 [/list] [u]Level 3[/u] [list] [*] Cries cost to build increased 100 -> 250 [/list] [b]Tower Of Hate[/b] [list] [*] Occupancy amount decreased from 8 -> 6 [/list] [b]Tower Of Deaf[/b] [list] [*] Occupancy amount decreased from 8 -> 6 [/list] [b]Tower Of Fear[/b] [list] [*] Occupancy amount decreased from 8 -> 6 [/list] [b]Needle Cage[/b] [list] [*] Chance of Sinners dying each time Cries is generated increased from 1% -> 2% [*] Blood burn rate when there is no power increased 8 blood / second -> 12 blood / second [/list] [b]Dreadful Tree[/b] [list] [*] Cries cost to build increased 300 -> 600 [*] Cries storage increase 2500 -> 3000 [*] Blood burn rate when there is no power increased 10 blood / second -> 12 blood / second [*] Maximum Sinners assigned decreased 50 -> 30 [/list] [b]Dead Hope[/b] [list] [*] Blood burn rate when there is no power increased 10 blood / second -> 12 blood / second [/list] [b]Sorrow Silo[/b] [list] [*] Waste cost to build decreased 18000 -> 8000 [*] Cries cost to build increased 0 -> 300 [/list] [b]Silo Valve[/b] [list] [*] Cries cost to build decreased 200 -> 100 [*] Fear cost to build decreased 50 -> 20 [*] Blood upkeep increased 2 blood / second -> 4 blood / second [*] Cries generation interval decreased 120 seconds -> 24 seconds [*] Cries generated each interval increased 1 -> 4 [*] Time to construct Silo Valve decreased from 300 seconds -> 120 seconds [/list] [b]Pandemonium[/b] [list] [*] Blood storage increased 100 -> 120 [*] Blood burn rate when there is no power increased 10 blood / second -> 12 blood / second [/list] [b]Catapult Mechanic[/b] [list] [*] Waste cost to build decreased 20000 -> 8000 [*] Time to construct Catapult Mechanic decreased from 600 seconds -> 300 seconds [/list] [b]Catapult Skeleton[/b] [list] [*] Waste cost to build decreased 22500 -> 8000 [*] Time to construct Catapult Skeleton decreased from 600 seconds -> 300 seconds [/list] [b]Soul[/b] [list] [*] Movement speed increased 800 -> 840 [*] Calm time limit decreased 700 seconds -> 600 seconds [*] Random range of calmness decreased 60 seconds -> 40 seconds [*] Agitated time limit decreased 980 seconds -> 840 seconds [*] Random range of agitation decreased 180 seconds -> 60 seconds [*] Angry time limit decreased 1400 seconds -> 1200 seconds [*] Random range of angriness decreased 360 seconds -> 120 seconds [*] Chance of Souls turning to Sadists decreased 20% -> 18% [/list] [b]Sinner[/b] [list] [*] Movement speed decreased 780 -> 750 [/list] [b]Sentry[/b] [list] [*] Movement speed decreased 450 -> 300 [/list] [b]Stalker[/b] [list] [*] Stalker damage increased 8 -> 20 [/list] [b]Shallow[/b] [list] [*] Waste stolen increased 150 -> 800 [*] Cries stolen increased 25 -> 100 [*] Fear stolen increased 2 -> 10 [*] Time needed to steal resource increased 24 seconds -> 72 seconds [/list] [b]Slitter[/b] [list] [*] Slitter damage decreased 30 -> 12 [/list] [b]Mission 1 Gameplay[/b] [u]Earthquakes[/u] [list] [*] Stage 6 earthquake interval increased 120 seconds -> 500 seconds [*] Stage 6 earthquake building disabled time decreased 4 seconds -> 2 seconds [*] Stage 7 earthquake interval increased 100 seconds -> 480 seconds [*] Stage 7 earthquake building disabled time decreased 8 seconds -> 3 seconds [*] Stage 8 earthquake interval increased 90 seconds -> 460 seconds [*] Stage 8 earthquake building disabled time decreased 8 seconds -> 4 seconds [*] Stage 9 earthquake interval increased 70 seconds -> 300 seconds [*] Stage 9 earthquake building disabled time decreased 8 seconds -> 5 seconds [/list] [u]Soul Spawning Rate[/u] [list] [*] Stage 2 spawn interval increased 8 seconds -> 18 seconds [*] Stage 3 spawn interval increased 8 seconds -> 17 seconds [*] Stage 4 spawn interval increased 6 seconds -> 15 seconds [*] Stage 5 spawn interval increased 6 seconds -> 15 seconds [*] Stage 6 spawn interval increased 4 seconds -> 13 seconds [*] Stage 7 spawn interval increased 4 seconds -> 12 seconds [*] Stage 8 spawn interval increased 3 seconds -> 10 seconds [*] Stage 9 spawn interval increased 3 seconds -> 10 seconds [/list] [h2]Bug Fixes[/h2] [list] [*] Decree for Stage 9 was not showing. [*] Order of save game files were not following most recent to oldest order. [*] Blood paths were not powering up after loading the game [*] Removed more floating foliage. [*] Patched holes in the map. [*] Units were falling off the map where there were holes. Units were falling into the void, indefinitely. [*] Unit's navigation was faulty and units were not moving as expected. [*] "Order" text has been corrected to "Social". [*] Some texts were missing or had typos in the losing screen. [*] Side objective template was constantly showing for some stages. [*] "Esc" button did not work when any Decree was visible. [*] Lores in the Dreadful Tree were learnt but still showed "Unlock". [*] Dreadful Tree was consuming the resources but did not proceed to research the Lore. [*] Dreadful Tree was not able to be built again after salvaging. [*] Dreadful Tree was sometimes not connected to the road. [*] Catapult was not recruiting all available Sinners to the Catapult's maximum capacity. [*] Sacrifice Hall still did not sacrifice units as expected. Calculations have been slightly reworked. [*] Unit conversion values in the Statistics page showed the wrong values. [*] Standardized the "K" formatting for Sinners in the Top HUD. [/list] [h2]Features[/h2] [list] [*] New font sizes and screen sizes for the Tutorials, Decree and Missions. [*] New Main Menu and level selector. [*] New panel art for all the buildings and also Namazu. [/list]