SolForge Fusion is a CCG card-battler with robust single-player and PvP modes, where players use uniquely generated card ‘fusions’ to outmaneuver their adversaries. A game designed by Richard Garfield (Magic: The Gathering) and Justin Gary (Ascension Deckbuilding Game).
[b]Things We Added/Changed[/b]
[list]
[*]Reclusa ascension powers have changed. At levels 1,6,10 you now will receive a base -5 in health instead of losing health every turn. Please let us know what you think.
[*]We have new temp upgrades added to the available upgrades during the campaign! They are:
[*]Glowhive Carapace - When one of your Beast creatures is destroyed, you get +3H.
[*]Steggadon Boneyard - When one of your Dinosaurs is destroyed, your other creatures get +2A.
[*]Emberlight Shard - When one of your Mage creatures is destroyed, deal 3 damage to the enemy player.
[*]Oreian Flashbang - When one of your Robots is destroyed, enemy creatures get -2A.
[*]Salvage-a-tron - When one of your Scientists is destroyed, play up to one Gizmo Minion.
[*]Well of Lost Spirits - When one of your Spirit creatures is destroyed, deal 2 damage to the enemy player. Then, you get +2H.
[*]Arragal Arena - When one of your Warriors is destroyed, deal 3 damage to an enemy creature.
[*]Deck level cap increased to 21 (will allow you to earn the last foiled card)
[*]XP rewards display updated
[*]Set 2 decks on Player XP track are snowy
[*]Timer changes color as it ticks down
[*]Display whether opponent forfeited at end of PVP game
[/list]
[b]Things We Fixed[/b]
[list]
[*]Viewing deck gallery while leveling up from main menu no longer causes UI raycast issues
[*]Epoch Soldier plays correctly in Multiplayer
[*]Blighted forgeborns add special graphics to game board
[*]Blighted forgeborn art added
[*]Rooted leafkin works
[*]Steel Rosetta’s Boost works
[*]Alloyin Monolith gives armor to creature and the destroys itself
[*]Ghox’s Central Conductor transforms with a counter on it
[/list]
[b]Known Bugs[/b]
[list]
[*]We are looking into issues with temp upgrades that affect creature types not stacking with the temp upgrades that make all your creatures that creature type.
[*]We are working on effects triggering off of upgrading not working
[*]We are aware of the spiteful adjective not giving the opposing creature the debuff upon death.
[/list]
[url=https://discord.com/invite/YFugCMtrP9][img]{STEAM_CLAN_IMAGE}/44821897/62a3e9f9bd2575eacb76a8e32abd9ff1e2b2a4c2.png[/img][/url]