Card Bug Fixes

SolForge Fusion

SolForge Fusion is a CCG card-battler with robust single-player and PvP modes, where players use uniquely generated card ‘fusions’ to outmaneuver their adversaries. A game designed by Richard Garfield (Magic: The Gathering) and Justin Gary (Ascension Deckbuilding Game).

We have a smaller but important update as we have a collection of individual card bug fixes! [b]Bug Fixes[/b] [list] [*] Slay keyword now should not trigger from destroying your own creatures. [*] Elementalist Knights exalted ability triggers correctly. [*] Duplication Dome level 3 should now target the creature with the deploy effect and not itself when gaining buffs. [*] Spiteful creatures will now target the opposing creature when destroyed. [*] Cypien Experimentation now plays a gizmo when upgraded. [*] Hantu, the Restless now says which creature is being reanimated when the player is making the choice to take damage or have the creature reanimate. [*] If both players have a card that transforms, playing their card will only transform their creature/exalt. [*] Effects like Necrotic creatures that let you play up to one creature when it is destroyed will let you say no and not play the creature. [*] Web should now blank passive abilities (card text is not blanked though when right clicked). [*] Korok - Deep Burn should successfully stop enemy players from healing. [*] Blighted Ironbeard - Shield Slam (unfortunately still the wrong name) now deals excess damage to the enemy player. [*] Blighted Ironbeard - Alloyin Steel (unfortunately still the wrong name) should now deal damage to the opposing creature. [/list] [b]Known Bug[/b] [list] [*] For effects like Necrotic, if you say no, visually the creature card will stay in front of your hand until you undo an action. This is a visual bug and you still can play cards from your hand. [/list] [url=https://discord.com/invite/YFugCMtrP9][img]{STEAM_CLAN_IMAGE}/44821897/62a3e9f9bd2575eacb76a8e32abd9ff1e2b2a4c2.png[/img][/url]