SolForge Fusion is a CCG card-battler with robust single-player and PvP modes, where players use uniquely generated card ‘fusions’ to outmaneuver their adversaries. A game designed by Richard Garfield (Magic: The Gathering) and Justin Gary (Ascension Deckbuilding Game).
We have a smaller but important update as we have a collection of individual card bug fixes!
[b]Bug Fixes[/b]
[list]
[*] Slay keyword now should not trigger from destroying your own creatures.
[*] Elementalist Knights exalted ability triggers correctly.
[*] Duplication Dome level 3 should now target the creature with the deploy effect and not itself when gaining buffs.
[*] Spiteful creatures will now target the opposing creature when destroyed.
[*] Cypien Experimentation now plays a gizmo when upgraded.
[*] Hantu, the Restless now says which creature is being reanimated when the player is making the choice to take damage or have the creature reanimate.
[*] If both players have a card that transforms, playing their card will only transform their creature/exalt.
[*] Effects like Necrotic creatures that let you play up to one creature when it is destroyed will let you say no and not play the creature.
[*] Web should now blank passive abilities (card text is not blanked though when right clicked).
[*] Korok - Deep Burn should successfully stop enemy players from healing.
[*] Blighted Ironbeard - Shield Slam (unfortunately still the wrong name) now deals excess damage to the enemy player.
[*] Blighted Ironbeard - Alloyin Steel (unfortunately still the wrong name) should now deal damage to the opposing creature.
[/list]
[b]Known Bug[/b]
[list]
[*] For effects like Necrotic, if you say no, visually the creature card will stay in front of your hand until you undo an action. This is a visual bug and you still can play cards from your hand.
[/list]
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