New locations, more tactics!

Victory At Sea Ironclad

Victory at Sea Ironclad is the exciting game of naval RTS combat set during the American Civil War. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.

We are proud to announce the latest update for Victory At Sea Ironclad, which includes a host of new features and improvements that will make your naval warfare experience even better (In order to play this update go into your library, right click on the name Victory At Sea Ironclad and click Properties. under BETAS, select “First Look” there is no password required). Firstly, we have updated all ship classes with new textures, making them look more stunning than ever before. From the formidable ironclads to the nimble gunboats, every vessel has received a visual upgrade. But it's not just about looks. We've also added currents to rivers, which will affect your ship's speed depending on the direction you're headed. This new dynamic element adds another layer of strategy to battles, forcing you to consider the terrain and adapt your tactics accordingly. We've also made some adjustments to the game difficulty for all levels, ensuring that everyone can find a challenge that suits their skill level. And we've added Drewry's Bluff on the James River, a new location that will test your naval prowess and strategic thinking. To make it easier for you to manage your fleets, we've added the option to rename them, so you can keep track of your armada and give them names that are meaningful to you. Additionally, we've made ship class stats more visible on the custom battle setup screen and the squadron list, so you can quickly identify the strengths and weaknesses of each vessel. We've also improved ship behaviour when changing formation, making it easier to coordinate your ships and execute complex manoeuvres. Last but not least, we've added some new icons for ship traits and made it so that the actual range of damage dealt per weapon is displayed on tooltips. These small but important changes will give you a better understanding of your ship's capabilities and help you make more informed decisions on the battlefield. In summary, this update has taken Victory At Sea Ironclad to the next level, with improved graphics, new gameplay elements, and a more user-friendly interface. We hope you enjoy these changes and look forward to seeing you on the high seas. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. Graphics: Updated all ship classes with new texture work. Gameplay: Added currents to rivers, affecting ship speed depending on direction. Adjusted game difficulty for all difficulty levels. Added Drewry's Bluff on the James River. Richmond has more barracks at the campaign start. Improved ship behaviour when changing formation. UI: Added the option to rename fleets. More detailed ship class stats are visible on the custom battle setup screen. Ship class stats are also visible on hovering over ships on the squadron list. Added some additional icons for ship traits. The actual range of damage dealt per weapon is displayed on tooltips.Gameplay: Added currents to rivers, affecting ship speed depending on direction. Adjusted game difficulty for all difficulty levels. Added Drewry's Bluff on the James River. Richmond has more barracks at the campaign start. Improved ship behaviour when changing formation. UI: Added the option to rename fleets. More detailed ship class stats are visible on the custom battle setup screen. Ship class stats are also visible on hovering over ships on the squadron list. Added some additional icons for ship traits. The actual range of damage dealt per weapon is displayed on tooltips. Bug fixes: Fixed a bug where player-allied privateers could fail to engage a battle correctly. Damaging an enemy port without landing troops is no longer reported as a defeat. Weapons display their correct ranges on tooltips. Fixed a bug that could cause a duplicate of the initial tutorial ship to appear.